[1.1][SYR] Syrchalis' Mods

Started by Syrchalis, August 23, 2018, 08:49:56 PM

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Syrchalis

That's because you downloaded source.zip instead of naga.7z. I put it in bold letters so everyone sees it. Github isn't really happy with uploading like 200 textures, so there are missing a lot on it in the SOURCE. But in the Naga.7z I packed everything.
For mod support visit the steam pages of my mods, Github or if necessary, write me a PM on Discord. Usually you will find the best help in #troubleshooting in the RimWorld discord.

Szara

Hi Syrchalis,

I would like to include your updated version of Set Up Camp in the 1.0 version of the HCSK modpack, which had Nandonalt's original mod in it. Is this OK with you?

Also, is there a way to set it so that you can set up a camp adjacent to your colony?
Yest' chelovék, yest' probléma. Net chelovéka, net problémy.
If there is a person, there is a problem. If there is no person, then there is no problem.

Syrchalis

Not sure if that's possible, either way that wouldn't really make sense, so for balance purposes it's good that it's not possible.

You can include it in the modpack.
For mod support visit the steam pages of my mods, Github or if necessary, write me a PM on Discord. Usually you will find the best help in #troubleshooting in the RimWorld discord.

publicuser

Simplified Chinese translation of Set Up Camp by master_wu. In attachment

[attachment deleted due to age]

mantrasong

Do you think you could split Universal Fermenter back out into its own mod? I want to make use of your updated code in my Zen Garden update, but without having to depend on Blueberries.

ambivalence

#35
got numbers of errors connected with blueberries (using SeedsPlease and VG, loaded after them).

couple of examples:

Could not resolve cross-reference to Verse.ThingDef named Rawblueberry (wanter=thingDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Could not resolve cross-reference: No Verse.ThingDef named Plantblueberry found to give to SeedsPlease.SeedDef Seed_Blueberry
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Could not resolve cross-reference: No Verse.ThingDef named Plantblueberry found to give to SeedsPlease.SeedDef Seed_Blueberry
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
PrisonLabor.PrisonLaborPrefs:Init()
PrisonLabor.Initialization:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


full log. thanks for your mods.

upd: tried Coffee and Tea. seem like it has similar problems.


Could not resolve cross-reference to Verse.ThingDef named CPD_CoffeeBeans (wanter=thingDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


thanks for your mods, hope it's fixable.

notfood

#36
Did you change anything? That error comes because you have somehow removed the Blueberries (Plantblueberry) from VGP.

Probably something patching it out. It has to patch the seeds and its recipe out too.
https://github.com/notfood/RimWorld-SeedsPlease/blob/master/Defs_OnDemand/VGPVegetableGarden/Items_Seeds_VegetableGarden.xml#L115-L122

-edit-
Upon further inspection. SyrBlueberries patch out the VGP blueberries. The error isn't harmful, you can safely ignore. If you want it gone just patch out the VGP seeds + recipe for PlantBlueberry too.

Beathrus


Canute

At the first posting, the icon below the Github open the release/download tab for each mod.
Realy hard to miss.


Beathrus

Quote from: Canute on January 01, 2019, 01:10:55 PM
At the first posting, the icon below the Github open the release/download tab for each mod.
Realy hard to miss.

Really? Can you show me where I missed it?



[attachment deleted due to age]

Canute

Prolly your browser addon surpess them !
They are all imgur.com images.



[attachment deleted due to age]

Beathrus

Quote from: Canute on January 01, 2019, 01:29:14 PM
Prolly your browser addon surpess them !

Then I must figure out what is suppressing what!

johnlier


Mosart

Are there prothesic icons will work wit EPOE?

Flimflamshabam

So is there a reason to use Neuter over Fluffy's Birds and Bees mod, which adds genitalia as a body part and an option to Neuter animals or colonists. I've used Fluffys mod alot in the past, but i've noticed a bug where after neutering animals they will continue to attempt mating but seem to get stuck doing it endlessly, because part efficency becomes 0%, i've tried posting it on Fluffy's mod page but yet to see a reply. So I've been looking for a possible alternative in the meanwhile.