[1.1] WeaponsAndOutfits 2019-1-6 for Rimworld [1.0]

Started by EntityFramework, January 06, 2019, 02:11:40 PM

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EntityFramework

#15
Quote from: Other_Olly on February 14, 2019, 04:18:26 PM
I'm having an issue where (nonviolent) pawns who have no weapon equipped will not automatically put on apparel from their assigned outfit.  Nor will they discard worn out items.  Whether they have a weapon equipped does seem to be the important variable.  Allowing them weapons that I don't have in stock doesn't solve the problem, but allowing weapons I do have causes them to pick up a weapon, and then start filling their apparel slots.  No errors seem to be generated by this issue.

Ahh Thanks for reporting that. Might be that the mod didn't take into account nonviolent pawns. I could try to fix that.. or you could try the new Beta Revamped version of this mod that I released just now here. :

Github page: https://github.com/ErnestUTN/WeaponsOfChoice/releases
Lurdeon Forums: https://ludeon.com/forums/index.php?topic=48068.0

You should not have issues disabling WeaponsAndOutfits and enabling this other.

Quote from: falconne on February 17, 2019, 02:10:43 PM
Are you planning to put this in the Steam Workshop

Not likely for two reasons:
1- I have the game drm-free So Can't post mods in steam
2- This mod will likely to be discontinued since the new revamped version might be better.. Check this:

Ludeon forums: https://ludeon.com/forums/index.php?topic=48068.0
Github Page: https://github.com/ErnestUTN/WeaponsOfChoice/releases

Make sure to disable weaponsAndOutfits.

Btw falconne, your heatmap mod is a super handy tool :), avoid friendly fire too!

tehchanman

just curious, would this be compatible with dual wield? would be amazing.

EntityFramework

Quote from: tehchanman on February 18, 2019, 11:13:48 AM
just curious, would this be compatible with dual wield? would be amazing.

I'm curious too, lol . I should see what are the changes in that mod. if it touches the outfit system it might not.

Other_Olly

#18
Cool.  I'll try out the beta.  I think giving weapons their own assign section was a good idea.  It keeps one from having to create a lot of nearly identical outfits.

Rex705

I would love to be able to choose what other factions can wear and equip. When you have a bunch of clothing and weapon mods factions can come out wearing a mix of everything and look stupid. So it would be nice to customize the factions to wear and equip the proper stuff.

EntityFramework

Quote from: Rex705 on May 03, 2019, 06:52:16 AM
I would love to be able to choose what other factions can wear and equip. When you have a bunch of clothing and weapon mods factions can come out wearing a mix of everything and look stupid. So it would be nice to customize the factions to wear and equip the proper stuff.

Ohh, I get it. Yeah.
Probably it wouldn't be a feature of this mod since this is only for the player, but i guess a similar gui to this could be used... somehow

account13123

I'm doing some testing to see what the best trait/bionic combinations are and this involves making over a dozen pawns swap weapons over a dozen times. I'm NOT doing that manually lmao.

It's absolutely silly that this isn't a stock feature, thanks for making this.

EntityFramework

Quote from: account13123 on May 21, 2019, 11:47:45 AM
I'm doing some testing to see what the best trait/bionic combinations are and this involves making over a dozen pawns swap weapons over a dozen times. I'm NOT doing that manually lmao.

It's absolutely silly that this isn't a stock feature, thanks for making this.

I know, really!
Btw, I had  revamped this version so as to separate outfits from weapons. it's weapon of choice.
Last time I checked this worked fine but it's been like 4 or 5 months since I last played RimWorld.