[B18] The Shin-Ra Company + Airship Submod (new topic created for 1.0)

Started by asierus24, August 29, 2018, 11:20:50 AM

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asierus24

The Shin-Ra Company v:0.01 B18
A Final Fantasy VII mod
Album with more pictures:
REQUIRES:

-Alien Races Framework 2.0 b18 by Erdelf:
Github
Steam Workshop


-Jectstools for b18 by Jecrell:(only work with b18 version 1.0.9.14)
Forum

ONLY ENGLISH AT THIS MOMENT

Load Order:

   -Core
   -Alien Races Framework 2.0 b18  (must always load before)
   -Jectstools b18         (must always load before)
   -OHU Ships         (must always load before) <--only with submod
   -other mods cores/requirements*
   -Shin-Ra Company v:1.0 B18   (must always load after requirements)
   -Shin-Ra Company Airships v:1.0 B18 <-- submod


Small Lore Intro:
(On a alternate history of Final Fantasy VII )After discovering that Gaia, the Shin-Ra Company home planet was about to become unhabitable soon, the company started a program to colonize other worlds, this led them to the Rimworlds, worlds full of life and full of Lifestream to use, you are on the early stage of this colonization effort, but be carefull, the Rimworlds are not safe and you must contact the company to receive support using the research tables.

Each Colonization Stage will grant you access to new advanced equipment.

PD:This is my first mod, so suggestions and constructive criticism are welcome.

Detailed Mod Info
This mod adds Final Fantasy VII Weapons,Armors,Apparels,Implants,New Buildings,New Resources,Craftable Robots,Monsters,New races(Gaia Humans,robots),New Traits ,backstories and a new scenario.

For more in-depth information about all added on this release, have a look at the About folder on the mod, there you can see pictures of all items added and more info on the production of the new resources.


In total this mod contains:
-New Technology tab containing 21 nodes to research.A Gaia human its needed on  colony to research them.(what unlocks what described on each node)
-18 New weapons, divided on 3 tiers, Stage 1, Stage 2 and Stage 3.(3 of them is only usable by robots).(looking for feedback on balance)
-2 New Defensive Turrets.
-13 New apparels & Armors, including a new power armor.
-3 Craftable Robots, 2 military ones, and a utility one(used to caravans transport).(they are like pawns but they don't need rest and can't do most of things)
-Robots can be repaired part by part with operations.
-2 New Implants (Jenova Cells implants, One for Gaia Humans and other for Normal Humans.(potentially deathly operations, but grants big bonuses).
-New Orbital Trader that only sells Shin-Ra Equipments/Things.
-23 New backstories, containing both adulthood and childhood ones.
-3 New races:
     -Gaia Humans: Are more likely to survive the Jenova Cells Implant Operation, some even start with it, like SOLDIER members.( can spawn as refugees,on cargo pods or in slavers)
     -Shin-Ra Robots: Craftable Robots like the Heli Gunner Security Bot or the Hauling Crane bot.
     -Shin-Ra Robotic Tank: An A.I Controlled Light Tank very usefull on assault raids.

-7 New Traits unique to Gaia Humans and Crafted Robots.
-1 New Mechanoid that can spawn on hives/ships/raids.
-1 New Monster that likes hot biomes, but can also be found rarely on normal ones, it can launch ranged attacks, becarefull.(can also spawn as manhunter)
-2 New beds like buildings only usable by robots to be repaired/parked.
-1 New Medical bed with increased healing factor, also recommended for apply Jenova Cells Implants with less death chance.
-2 New Workbenchs, to craft Robots and Special weapons.
-3 New Resources used to craft most of the new equipment.
-4 New Buildings.
-1 New natural Building based of the Steam Geyser, but required by the new buildings.
-New Sounds and Effects for nearly all added.

-A new way of producing energy: Lifestream Processing into Mako, but be carefull, this technology can convert your lands to dead wastelands with time!.



Also sorry my bad english, if you find typos or errors here on in the mod please report them.


known issues:

-Sometimes an error pops up on dev-mode when you get a robot pawn, does not break anything.(working on fixing), SAVE THE GAME BEFORE ASSEMBLING ROBOTS, it may crash sometimes due to unknown reasons.

-Sometimes, if you don't have any robot repair beds (Recharge station or Tank Repair station)
they will use medical beds,i don't known how to prevent this atm.

-Remember to lock the Medicine use on your robots, they don't heal this way and you will waste meds, they have their own repair operations.

-There may be more, please if you find any report it here.

Download

Dropbox




Sub-Mods
Shin-Ra Company Airships v:1.0 B18

Shin-Ra Space Gelnika Cargo Plane MK I
Manufacturer: Shin-Ra Shipyards
Fuel Capacity: 2000 units
Fuel Type: Mako Barrels
Maximum Cargo Capacity: 2500kg
Defensive Capabilities: None
Offensive Capabilities: None

This sub-mod Adds a new  usable airship fueled with Mako Barrels, using OHU Dropships as base.


REQUIRES:
B18 OHU Dropships By Cpt.OHU
and page 37 patch if not included on main download.

DOWNLOAD AIRSHIP SUBMOD:
Dropbox

known issues:

-Same as Main Mod, and OHU Dropships.

Incompatibilities

   -The only one that can cause problems it's Combat Extended  mod,
   the weapons added by Shin-Ra Mod do not use ammo and
   can be OP with the mod activated, there may be more issues.

If you find others please tell me.
also if you want to do a patch for Combat Extended you are encouraged to do it, then if you can
please send me a link so i can add it here.


Author/Mod Team
Asierus24 - lead developer, coder(XML,minor c#), artist.

Want to help? just pm me!.

Credits
   -Squarenix for most of the sounds(later modifed by me),inspired from artworks and
   the awsome final fantasy series.
   -Jecrell (Ludeon forums)for his: how to make a rimworld mod step by step tutorial.
   -Jecrell and his team for Jectstools.
   -Erdelf for his Alien Races Framework.
   -Findsounds.com and the recordist for free royalty jet bomber sound.
   -FueledByOCHD for his help on Ludeon Forums, Natural Lifestream Pools
   are possible due to his small guidance on map generation.
   -fluffy and BrokenValkyrie for his Range Animal Framework.
     -Cpt.Ohu for his awsome OHU Dropships Mod.


License/Permissions:

-Can modpack makers include your mod in their modpack?

   - PM me on forums for permission first.

-Can other modders make derivative mods based on yours?

   - PM me on forums for permission first (required mods not included on this license, check their pages for info).

-Can other modders do translations of your mod?

    -Yes, Please do it, this mod is only on english atm. PM a link of your translation and i will add
           it here.

-Can other modders do Patches for your mod for Compatibility?

   -Yes, Please do it. PM a link of your patch and i will add
           it here.

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
My mods:
[1.0/1.1] The Shin-Ra Company Mod
https://ludeon.com/forums/index.php?topic=47138.0
[1.1/1.2/1.3] Early Firearms Mod
https://ludeon.com/forums/index.php?topic=48939.msg460152#msg46
[1.1/1.2/1.3][SRTS Expanded]Aircraft & Bombs
https://ludeon.com/forums/index.php?topic=52594.0