Rimworld Multiplayer

Started by JuniorGnomeBoy, September 02, 2018, 11:25:55 PM

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JuniorGnomeBoy

This has probably been discussed a lot but I recommend multiplayer. The thing is Rimworld is almost my dream game. The colony management along with the attacking aspect is everything I could ask for. But it is missing one thing... Multiplayer. It would make the game so much more interesting. Letting players go up against each other with their colony's. I feel like it would make trading much more interesting along with raiding, defending against raids, etc, etc. You could set up a way to set up dedicated servers for your game. Use TF2's custom game system. You have base dedicated servers that get wiped like every few months to keep it interesting. People can host their own dedicated servers or just have a server open as long as they are on. I would say that on a server your colony doesn't carry as to avoid confusion. In multiplayer games AI should still be enabled that way you will never be definitely safe. I know it is a lot to ask but seeing this added to the game would bring me and a lot of others joy and also the interest of so many more possible players. 

RawCode

1) you suggest clash of clans
2) you can play clash of clans right now

rw about story, not about griefing your friends when they offline

AlexNAC04

very good idea but there should be a way for you to make a faction with other players to trade and the objective is that the first faction to reach the ship wins 11/10 idea

max2veg

Quote from: JuniorGnomeBoy on September 02, 2018, 11:25:55 PM
This has probably been discussed a lot but I recommend multiplayer. The thing is Rimworld is almost my dream game. The colony management along with the attacking aspect is everything I could ask for. But it is missing one thing... Multiplayer. It would make the game so much more interesting. Letting players go up against each other with their colony's. I feel like it would make trading much more interesting along with raiding, defending against raids, etc, etc. You could set up a way to set up dedicated servers for your game. Use TF2's custom game system. You have base dedicated servers that get wiped like every few months to keep it interesting. People can host their own dedicated servers or just have a server open as long as they are on. I would say that on a server your colony doesn't carry as to avoid confusion. In multiplayer games AI should still be enabled that way you will never be definitely safe. I know it is a lot to ask but seeing this added to the game would bring me and a lot of others joy and also the interest of so many more possible players.

1. MP is too vague - you are talking about MP PvP here, from my understanding.

2. I recommend right now against that, from a dev perspective, as it is a huge undertaking to get that working right conceptually, logically and programmatically; if not done right, it can get the game a bad rep. Also, there are various ways that can be implemented / various types of MP within PvP: 1v1 PvP, 1v1v1v... PvP, then how do you get people together: matchmaking, vs single-instance / room, vs open instance / dedicated server.

3. That said, MP co-op can be a lot of fun too and is a lot easier to implement, see Prison Architect (on Steam as beta as of now).