we should add multiplayer to rimworld

Started by AlexNAC04, September 03, 2018, 03:13:11 PM

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AlexNAC04

if rimworld gets a multiplayer feature the goal of it should be : the first faction to reach the ship and defends it wins.
you could make and join a faction, it would make rimworld a better game

AnActualDuck

It'd be a large undertaking to add multiplayer but when I stop to think about all the potential fun that could be had I wish it'd become a thing. I'd personally like to see a persistent world that people could drop in and out of. When a player isn't on the AI takes over and acts accordingly based on relationship status, meaning developing relations with other players would work the same as with AI players. The offline players colony wouldn't necessarily develop significantly more but at the very least they would still be participating in the world.
Pausing and speed up is allowed for anyone with only one active player on a map (colony map, not world map), but if the map has more than one player it drops to normal speed until the visiting player exits the map. This allows players to move time at different speeds but I think that's important for making sure the game doesn't drag. Trade caravans sent to a colony would be subject to the speed set but the player that controls the map unless the player who controls the map opts to attack the caravan, at which point the things would drop to normal speed and AI would take over unless the visiting player opts to intervene and take control.

That's some thoughts on how I'd do things. The most important thing to consider is the flow of time among the players since speeding up is crucial to making sure menial tasks don't become boring for the player.
Considering making this a drop in and out play style that allows AI to take over if you aren't present also allows for an open server style game and wiped colonies to retry by starting a new colony and dropping back in. Finding the ruins of old wiped colonies could also be fun and interesting, however in order to stop people form just making a new colony and dropping in to their old ruins we would have to make location selection not up to the player but instead randomized.

Well, just some thoughts but in summation I fully support multiplayer and would love to see it fully realized.

AileTheAlien

#2
Multiplayer sounds cool, but you should search for similar posts before making a new one. Here's a post about "multiplayer", from only two days ago, that you could participate in.

Also, multiplayer in the Rimworld base game not going to be implemented, because it's a very different type of game, and a vastly larger amount of work. Even if Tynan wasn't getting ready to release the game (he is), the scope of work would rule out multiplayer by itself. As cool as it might be, it's just not going to happen.

Third_Of_Five

Wow, what a new and interesting idea. I've definitely never seen this suggestion 20 times already.

max2veg

Quote from: AlexNAC04 on September 03, 2018, 03:13:11 PM
if rimworld gets a multiplayer feature the goal of it should be : the first faction to reach the ship and defends it wins.
you could make and join a faction, it would make rimworld a better game

To the OP:

You're talking about Multiplayer (MP) PvP; there are generally two types of MP: PvP and co-op (cooperat-ion / -ive). You should be specific in what you're referring to in your post's title.

Apart from that...

PvP in this game could be very fun, but quite challenging to implement. Definitely not impossible, but would require a bunch of differences in how it's played vs. in SP mode.

Co-op would be fairly easy to implement, conceptually at least. I'm starting its own thread to talk about this a bit more in detail.


Ramsis

Y'all are getting a bit aggressive over something small that really shouldn't be getting folks riled up lol.
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~