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Author Topic: [1.0] [KV] Change Mirror [ModSync RW]  (Read 6121 times)

Kiame

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[1.0] [KV] Change Mirror [ModSync RW]
« on: May 19, 2018, 10:00:27 PM »

This is a stand alone version of Change Mirror from the Change Dresser mod.

To Build a Change Mirror:
-20 steel
-20 wood/stone/metal

Allows a pawn to change:
  • Hair Style
  • Hair Color
  • Body Type
  • Body Color
  • Head Type
  • Gender
  • Biological & Chronological Age
  • Apparel Color

Note: Unlike in Change Dresser, apparel color will not persist as pawns change apparel.
As in the apparel itself will stay the color but the new piece of apparel a pawn replaced it with will not change color automatically.

Steam

Direct Download:
1.0

B18
B19

Github: https://github.com/KiameV/rimworld-changemirror


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« Last Edit: October 22, 2018, 12:11:13 PM by Kiame »
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WolfgangPolska

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Re: [A18] [KV] Change Mirror
« Reply #1 on: September 06, 2018, 07:20:12 AM »

Will it be updated to beta 19?
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I have no idea how, but it works!!!

Kiame

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Re: [A18] [KV] Change Mirror
« Reply #2 on: September 06, 2018, 08:57:31 AM »

It is on my to-do list. This is a scaled down version from Change Dresser which can be used in the mean time
https://ludeon.com/forums/index.php?topic=41483.0
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Kiame

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Ruisuki

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Re: [B19] [KV] Change Mirror [ModSync RW]
« Reply #4 on: October 22, 2018, 10:47:17 AM »

Thats very thoughtful of you. Most modders wouldnt do this, i been hoping the author of More Furniture would take out the redundant furnishings added by vanilla (dresser and end tables) or add it as a standalone. I dig it.
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Kiame

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Re: [1.0] [KV] Change Mirror [ModSync RW]
« Reply #5 on: October 22, 2018, 12:10:50 PM »

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GIGAVETER

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Re: [1.0] [KV] Change Mirror [ModSync RW]
« Reply #6 on: November 30, 2018, 12:25:14 PM »

Thank you so much from me! For two days I was continuously searching for these opportunities, I was exhausted! Now my soul soars in bliss - I wish you all the best in life!  :)
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ertzuiop

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Re: [1.0] [KV] Change Mirror [ModSync RW]
« Reply #7 on: March 12, 2019, 11:55:31 AM »

Hi getting this error, but no mirror after construction

Code: [Select]
Exception in JobDriver tick for pawn Delphine driver=_JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_599236) A=Thing_Frame_ChangeMirror297259) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type) <0x00095>
at System.Activator.CreateInstance (System.Type,bool) <0x00027>
at System.Activator.CreateInstance (System.Type) <0x0001e>
at (wrapper dynamic-method) Verse.ThingMaker.MakeThing_Patch1 (Verse.ThingDef,Verse.ThingDef) <0x00373>
at RimWorld.Frame.CompleteConstruction (Verse.Pawn) <0x00309>
at RimWorld.JobDriver_ConstructFinishFrame/<MakeNewToils>c__Iterator0/<MakeNewToils>c__AnonStorey1.<>m__1 () <0x00396>
at (wrapper dynamic-method) Verse.AI.JobDriver.DriverTick_Patch1 (object) <0x004c8>

Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
ZombieLand.Verse_TickManager_TickManagerUpdate_Patch:SingleTick(TickManager, Int32)
Verse.TickManager:TickManagerUpdate_Patch1(Object)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
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