Give us a teaser on the upcoming update. Please ^.^

Started by m0n4rch911, November 01, 2013, 02:25:00 AM

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m0n4rch911

Just something to look forward to. Can be anything. Release date, Changes, New Content. :) Please ^.^

Tynan

Last couple internal versions changelogs :D :D

-Split repair from construction
-Beating the fire on a burning pawn stuns them.
-Firefighters will extinguish nearby friendly pawns even outside home zones.
-Melee attacks incap more than guns and explosives.
-Cannot speed up time while a colonist is on fire
-Short throws will no longer have large inaccuracies
-Redid how the game uncovers fog at map start.
-Bugfixes.

-Plants and such no longer cover bullets as well as sandbags.
-Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril.
-R-4 charge rifle now has a unique sound.
-Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now).
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Scelestic


Haplo

Nice work. So finally this is the version to end the funneling tactics, isn't it?
The incapacitation when going melee means now you can get new colonists if you  send let's say five colonists to melee the last standing pirate? Does this also work later on to catch the pirate kings?  ;)

Semmy

Quote from: Haplo on November 01, 2013, 04:50:40 AM
Nice work. So finally this is the version to end the funneling tactics, isn't it?
The incapacitation when going melee means now you can get new colonists if you  send let's say five colonists to melee the last standing pirate? Does this also work later on to catch the pirate kings?  ;)

there are no pirate kings ingame yet unless i shot them to fast
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

Haplo

That's why I said 'later on' (I know my English isn't the best, but I try..) :)
When they are in the game we'll see if they are catchable by throwing all my colonists at their feet ;)

Semmy

Quote from: Haplo on November 01, 2013, 06:18:30 AM
That's why I said 'later on' (I know my English isn't the best, but I try..) :)
When they are in the game we'll see if they are catchable by throwing all my colonists at their feet ;)

those will be my slaves than...
The only thing necessary for the triumph of evil is for good men to do nothing.
Edmund Burke

GC13

Pawns, eh? Why have I never heard them called this before? ^_^

Tynan

Quote from: GC13 on November 01, 2013, 11:48:40 AM
Pawns, eh? Why have I never heard them called this before? ^_^

It's what all creatures are called in the code. Name inherited from Unreal, which also uses it and which I worked on for like 11 years.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

GC13

Ah, so it's kind of like calling something a "mob" in a MUD?

Interesting. A little WTO Did-You-... Sorry, that's Invisible War talking.