[1.3] [KV] Faction Control [ModSync RW]

Started by Kiame, September 10, 2018, 07:08:16 PM

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Canute

Amnesiac,
normaly just one version each Rimworld version is needed.

Next time try to safe and post the error log or if you use hugslib use Share logs button. So it can fixed.
Special Kiame got a passion to squish bugs ! :-)

Amnesiac

#31
Here it is! I got it again when I went to the world tab:
Pic: https://i.imgur.com/7kW03Ay.png
Log: https://git.io/fANaD

and it did the same error except it spammed to 999 when I went to to fluffy's relationship tab and selected Factions:
https://i.imgur.com/iDOfyJL.png
https://git.io/fANad

Edit:
I noticed something else, just a super minor thing, but some of the factions on my map have the exact same shade of purple as their icon color, not sure if this is a vanilla thing, not a huge deal :)

Pic: https://i.imgur.com/PWxWe6h.png
(Fardo and Witera have the same shade of purple).

Edit 2: I think the error could possibly be related to the Dynamic Faction Colors option, after I turned that off, the error won't popup anymore, even without a full game restart, then when I restarted my game, I tested, and no error, but then I turned it on again after I restarted my game, and the error popped up! I hope this helps!!

Confirmed it by testing 3 more times,
Restart game fully Turn OFF Dynamic Faction Colors option, Load Game, no error
Turn ON Dynamic Faction Colors, Load Game, Error.


Kiame

Small update:
Faction Options - Total Number cannot be set lower than the sum of tribal, outlander, and pirate settlements.

Kiame

Update:
Fixed an issue where error messages would be written to the logs constantly when launching pods over the world map.

Griphaha

#34
Thank you Kiame for putting so much effort into perfecting this MOD.  I would've re-downloaded this long ago if I would've seen you fixed both the issues' I brought up, or what I thought were issues anyway.....  I did not see you made an option for relations. 
I'm currently using 7 of your mods and have been keeping an eye this... surprised I didn't see that until now.

Kiame

#35
Update:
-Faction Density and Grouping option sliders re-written. Now instead of stepping from one point to the next, each movement along the slider will increase/descrease the density/grouping.
-Increased the maximum value Density can go to and decreased the minimum value for Grouping.


For those wanting a densily populated RimWorld try:
-Max Density
-Min Grouping
-4 of each settlment type


Kiame

Update:
Added a main option to Spread Pirates

Kiame

Update:
Setting the number of factions to 0 will now cause the RimWorld to have no settlements.

Be warned: This will cause all raids to be mechanoids


Kiame

Update:
Increased Total Factions max setting from 30 to 100
Increased individual faction slider's max setting from 6 to 20.

Kiame

Update:
-The maximum number of settlements per faction has been greatly increased.
-Added "Enable Higher Maximum" settings to allow those who want to to increase the maximum settlements per faction as well as total numbers of factions.

People will probably have to play with their settings as these changes will throw off previous settings. Basically you can now have a RimWorld that's as populated as earth =P

NOTE: The reason I limited the maximum behind the "Enable Higher Maximum" checkbox is because maxing everything out will slow down map generation times.

bigheadzach

Github download looks to be borked, some XML weirdness.

Kiame


Kiame

Update:
Faction counts can now be entered manually. This allows players to set higher limits than the slider allows.

Kiame

Update:
-Added a new setting in Main Faction Control - Relations Change Over Time
Disabling this will prevent relations from going down every few days

-Added a text field on Faction Base Density so users can override the value to go as high as they want