Dynamic Passions

Started by O Negative, September 13, 2018, 02:53:40 AM

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O Negative

People are dynamic, and that's part of what makes them so interesting.
In RimWorld, there are only a few things about an individual which change over the course of a playthrough:

  • Health/Age
  • Relationships
  • Skill Levels
The goal of dynamic passions would be to add another layer of character development.

In vanilla, a character is spawned with a random assignment of passions for the skills they are capable of. You might get a character with a lot of passion in a variety of skills, a character with a lack of passion for anything, or someone in-between. What's more, is that sometimes you'll get a character with a backstory which suggests a passion; yet, the passion isn't there. A dynamic passion system - one that allows passions to be gained and lost - can offer an implicit explanation for things like this.

I've gone ahead and created a simple mod which implements a dynamic passion system for people to try out, if they desire.
Download: [B19] Dynamic Passions

Any thoughts and/or criticism on this idea is welcome.