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Author Topic: Colonists knocking themselves out  (Read 652 times)

twoski

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Colonists knocking themselves out
« on: September 13, 2018, 02:56:49 PM »

So sometimes if one of my colonists with weakened movement gets stressed, they will go and smoke a joint.

The problem with this is that the joint reduces their ability to walk, causing them to fall over incapacitated. This is kind of wack. Even if my grandmother with a bad hip smoked a joint she wouldn't suddenly fall over and become a ragdoll.

It would be nice if these drugs wouldn't induce this sort of thing. Or, if they absolutely must, then the pawn should do a check to see if smoking the joint would incapacitate them, and smoke accordingly.

As it stands, it's not an incredibly realistic dynamic.

OFWG

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Re: Colonists knocking themselves out
« Reply #1 on: September 13, 2018, 04:51:29 PM »

Eh I don't know, dope fiends are gonna fiend so it doesn't seem wildly unrealistic to me. IRL I've known a few people who drank or doped even when it was clearly going to cause them a problem.
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I like how they saw the naked guy with no food and said, "what he needs is an SMG."

twoski

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Re: Colonists knocking themselves out
« Reply #2 on: September 14, 2018, 01:50:01 AM »

Eh I don't know, dope fiends are gonna fiend so it doesn't seem wildly unrealistic to me. IRL I've known a few people who drank or doped even when it was clearly going to cause them a problem.

Are you saying that your friends immediately fall flat on their face after smoking a joint?

I mean, i know some people get couch locked and end up just sitting on their couch, but collapsing and requiring someone to haul them to a bed? That's excessive

Maybe smokeleaf could make colonists tired instead of reducing their consciousness.