[Request] AI Network

Started by Flebe, July 07, 2014, 05:01:59 AM

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Flebe

Hello Guys I've gone through a few pages and couldn't find anything but I had this idea.
What I would love to see is some form of AI network, working similar to the Power network, That would require some form of AI central computer that would then be wired up to things like Doors, Turrets, mortars, Trade com and maybe Power sources later (for example turning on and off a power source that requires fuel if power is stable it turns off but if its dropping then turns it on).

I think that this would add a lot to the game as it could really change the way that the game works. For example you could hook the AI up to a turret or two making them work and maybe even the AI would learn how to aim better as it shoots more people. Hook the AI up to a mortar and it would take random shots but maybe they would not be accurate and may even end up doing a bit of damage to your own base. Perhaps a trader comes along and your colonists a busy then the AI could communicate with them and you could give the AI simple instructions like 'Always sell [All] (amount specified) [Potato] (Item specified) If possible' and then the same kind of thing for buying. Maybe as well The AI could be used for research as this would help the colony a lot from taking up people to do pointless work.

One thing that would help balance this system would be the possibilities of having to add more AI processors to the Core to make it work with specific things, For example a 'Learning core' for doing research and a 'Communication core'  for trading, and perhaps for the defense side they would need more processors to be able to handle more turrets.

Another thing to help balance would be Random AI breakdown where the AI would start trying to kill all of your colonist Turning off power to say lights and doors whilst aiming the turrets at the colonist them self's and gunning them down, The mortars would probably not aim at the colony as it would risk hurting its self, The only way to then fix the AI would be to get into the room with it and Re-program to fix the error that would preserve all Knowledge from before, better aiming and all that kind of stuff it learnt, but there would also be an option take away its power that would deactivate AI but meaning that you lose all Knowledge and needing to be re-programmed any way.

And one last suggestion all of the different cores, processes (and their upgrades making AI be able to handle more systems and Turrets), Fibre optics (increases efficiency of transition as before you would use the Power cables to send the information) and also Wi-fi (Allowing you to build a transmitter that would connect with receiver that would then be hooked up with other machines that could then be made as an upgrade for the machines them self's) Could all be researched meaning that to begin with your colonists would have to put in effort to get the AI and say the 'Research Core' to them leave it to them.

Any way that is enough For now. Thanks for reading and if any one could help with this that would be grate and I hope you Like It :)
It is true that liberty is precious; so precious that it must be carefully rationed.

lilsammy

Sounds like my kind of fun, creating a society completely reliant on the AI network which could turn on them and kill them at any moment!

+1 for this!

Flebe

Exactly :) what could possibly go wrong
It is true that liberty is precious; so precious that it must be carefully rationed.

lilsammy

That's what I like about it.