[WIP] [1.0] Alpha Animals

Started by SargBjornson, September 17, 2018, 10:29:51 AM

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SargBjornson

Ok, so the mod is mostly ready! It'll be released on Steam this Wednesday, when RimWorld 1.0 is public.

for now, you can play with it if you want by donwloading the prerelease from GitHub here: https://github.com/juanosarg/AlphaAnimals/releases/tag/v0.1

jpinard

Awesome!!!  Can I play with this in .19?

SargBjornson

Oh, sorry... I coded it directly in 1.0... Very few changes, but they needed to be made sooner rather than later, since 1.0 releases tomorrow

SargBjornson

Alpha Animals have been released! Release thread is now https://ludeon.com/forums/index.php?topic=46252.0

You can find Steam and GitHub links there :) Hope you guys enjoy it!

jpinard

How do I cure the issue from the winter spider things if I've completed no research?  I don't have any anti-venom or whatever it is they inflict on people.

SargBjornson

Toxic damage just goes away with time! It's the same damage as the toxic fallout

jpinard

OK cool thanks!  BTW - your mod is AMAZING

boothnat

The Gallatross needs a swing of the nerf bat.


Its durability and absurd hp is fine- it can be downed and will bleed out in a few hours. Pain lets you kill it. The problem lies in its ranged attack- which can oneshot colonists in power armor.


While this is on its own fine- an OP enemy is pretty neat, the problem is that they aren't immune to mad animal waves. Just one of these things can do some pretty stupid damage,and three of them gone crazy will wipe out your colony. Either weakening their ranged attack so it doesn't ohko colonists or making them immune to animal maddening waves would be great.

Hell, I know this is a bit whiny. It would be great if it was an option similar to the black hive raids- which are much easier IMO.

qurffe

Quote from: boothnat on October 30, 2018, 10:20:23 AM
The Gallatross needs a swing of the nerf bat.


Its durability and absurd hp is fine- it can be downed and will bleed out in a few hours. Pain lets you kill it. The problem lies in its ranged attack- which can oneshot colonists in power armor.


While this is on its own fine- an OP enemy is pretty neat, the problem is that they aren't immune to mad animal waves. Just one of these things can do some pretty stupid damage,and three of them gone crazy will wipe out your colony. Either weakening their ranged attack so it doesn't ohko colonists or making them immune to animal maddening waves would be great.

Hell, I know this is a bit whiny. It would be great if it was an option similar to the black hive raids- which are much easier IMO.

You might want to post your feedback to thread https://ludeon.com/forums/index.php?topic=46252.0 , which is actual 1.0 release thread. As the mod is not WIP anymore, so it might go unnoticed here.