[MOD Request] Motion Activated Turrets

Started by Dashthechinchilla, September 18, 2018, 09:33:38 AM

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Dashthechinchilla

I was thinking about how turrets work in other games, and about how much energy it takes to keep all my turrets on. It occurred to me that with turrets that only enter a full power state with enemies in range, I could keep my benches on during the long days between raids on randy. My idea came from System Shock 2, where the turrets 'deploy' when they detect you nearby.

This would be a condition applied to turrets, possibly with research. The turret would be in a low power state until an enemy enters its radius. It takes a moment to reach full power, and then it can fire. That should help balance the economy.

I think sappers and clever tactics would still see the low power turrets as active for their scenarios.


Canute