[1.4] RimHUD - Add more information to the UI

Started by Jaxe, September 21, 2018, 07:08:31 PM

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Jaxe

Updated to v1.4.1
- Fixed: Config button not clickable in floating mode
- Fixed: Old translation errors will no longer cause a crash

Jaxe

Update to v1.4.2
Update: Now supports mods that change the game font
Update: Tooltips added to food, rest and recreation bars
Fixed: Health status now shows sicknesses
Fixed: Mechanoids no longer described as 'tame critters'

ProfZelonka

Just wanted to say thank you for the great mod and updates. This should be vanilla, without this mod is simply a big inconvenience.

Jaxe

Updated to v1.4.3
- Fixed HUD bouncing when tiny text is displayed on the screen

Updated to v1.4.4
- Added: Null and try/catch checks for some models

Jaxe

Quote from: ProfZelonka on November 09, 2019, 04:30:22 PM
Just wanted to say thank you for the great mod and updates. This should be vanilla, without this mod is simply a big inconvenience.

"Should be vanilla" is the best compliment a modder can get, thank you.

Jaxe

Updated to v1.5.0:
- Added multiplayer compatibility

Jaxe

Updated to v1.5.1
- Can now add custom animal training skills to HUD
- Auto deactivatation window can now show possible mod that causing the error
- Improved reflection speeds

Jaxe

Updated to v1.5.2
- Fixed deactivation when a player faction pawn has null work settings

Jaxe

Updated to v1.5.3:
- Fixed tooltip crash with some animal mods

Jaxe

Updated to v1.6.0:
- Added 1.1 support

Note: If you do not use RimWorld version 1.1 then this update is not necessary.

BlackSmokeDMax

#85
Seeing an error when first loading mod (before starting an actual colony)

Could not execute post-long-event action. Exception: System.TypeInitializationException: The type initializer for 'RimHUD.Mod' threw an exception. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
   --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00018] in <94d7dc7b4af948af8726d0765cd83ec8>:0
  at Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_2 () [0x0000a] in <94d7dc7b4af948af8726d0765cd83ec8>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007d] in <94d7dc7b4af948af8726d0765cd83ec8>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()


That is with only RimHUD loaded in the current unstable v1.1

Should note, this is with the manually installed version and not the Workshop version. Just in case.

edit: I did just delete the manually installed version and used the workshop. No errors there. I'll just copy and use that for now. Let me know if you'd like me to re-test the other.

Jaxe

Sorry you probably downloaded the release where I forgot to include a file. Redownload the latest version again (the archive may look the same but it's fixed now).

BlackSmokeDMax

Quote from: Jaxe on February 19, 2020, 11:28:31 PM
Sorry you probably downloaded the release where I forgot to include a file. Redownload the latest version again (the archive may look the same but it's fixed now).

Great! Thank you!!

Jaxe


Jaxe

Updated to v1.6.3:
- Fixed deactivation when switching to world view and back