[Mod Idea]Cannibalism As an Addiction

Started by Flimflamshabam, September 22, 2018, 11:37:29 AM

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Flimflamshabam

I've been thinking some traits are better off as something that can be learned or lost with time, so a pawn whose experienced alot of fires may become a pyromaniac or if you feed your non-cannibal colonists human meat long enough they'll become cannibals, and these traits could possibly be worked in as addictions rather than traits, maybe pyromaniac would be more difficult but cannibalism could be easily worked in as an addiction.

How i see it:
Human meat can be eaten for 1-2 years before the risk of developing a cannibal addiction is possible.

The withdrawl can start within a week but takes again another year or two to kick, and will have a changing mood penalty that starts off small gets bigger around half way cured and tapers off close to full recovery, during which time they may become prone to social fights more frequently and possibly even go berserk trying to turn their fellow colonists into a snack, but no other withdrawl symptoms (like impaired movement etc).

No "cannibalism tolerance" since its not a drug therefore they aren't going to receive diminishing returns for eating.