DLL Files

Started by AstronauticalFerret, July 07, 2014, 10:55:50 PM

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AstronauticalFerret

So I want to start getting into making my own mod, I'm very new at this. While I know how to manipulate and play with the XML files, I got no idea how to make or open or do anything with a DLL file. I've looked on the internet and the things from Microsoft don't help me, and I don't know about using other sites because the last thing I want to do is download a fake file and virus (call me paranoid lol.).

Do I have to create a DLL file just to add in some renamed/upgraded XML weapons, maybe some re-textured sprites? Any help on this would be appreciated!

RealINandOUT

#1
If you a new to modding, the best way to learn is to just edit xml files and maybe make some mods using xml files. When you know how to make mods with xml files and then you should move on to writing custom code.

One of the best way to learn how to write custom code(dll's) is to look at the source code of rimworld and just start playing around with different classes or even look at the source code of mods. This is of cause just my opinion.

Knowing a little about programming can also help you write your own code. Below i have listed some good editors.

Editors:
Visual Studio Express 2013- http://www.visualstudio.com/
Notepad++ - http://notepad-plus-plus.org/
MonoDevelop - http://monodevelop.com/
Sublime Text - http://www.sublimetext.com/

Decompiles:
ILSpy - http://ilspy.net/
dotPeek -http://www.jetbrains.com/decompiler/

AstronauticalFerret

Thank you very much! I use NotePad++ to tinker with the XMLs for RimWorld and a few other games. I'll put in more practice and learn as much as I can. Thanks again!