Hunger rate for sick people

Started by b0rsuk, September 29, 2018, 06:40:00 AM

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b0rsuk

Most common diseases, including flu and plague, should LOWER hunger rate. When I'm (very) sick feel terrible, but one thing for sure I don't have appetite. I have increased appetite when I'm recovering from a disease.

Proposal:
- for most diseases, they should LOWER hunger rate. It's enough a sick pawn can't work (well) to keep others fed, and can ruin it for everyone else by vomiting in kitchen or dining room. Hunger-lowering diseases should include:flu, plague, and food poisoning.
- people who are recovering from diseases (immunity gained:100%) should have increased hunger rate.

This would result with sick pawns looking miserable and being mostly useless, but also put little strain in food. Once the epidemic has ended, recovering people would be making up for that.

Currently it feels wrong that most time a doctor spends in a sick colony is carrying meals around.

Electroid

you don't have an apatite, but sometimes you need to force down those meals in order to stay healthy.

Griphaha

I like this and would use a MOD that added this.

bryyrt