Multiple Bases

Started by RimSol, September 26, 2018, 01:49:58 PM

Previous topic - Next topic

RimSol

Good afternoon my dudes.

I am currently playing randy on the second most difficult setting.

My colony is doing great. I've made my money with crops. I have 10 pawns.

I've run out of metal resources on my map and plan on expanding out to take over a second tile.

I have done this in the past, loaded up my mules with supplies and traveled 2-3 tiles over where there's lots to mine.

It never seems to work out according to plan. Something really bad almost always happen! haha.

Does anyone have any suggestions as to how far out I should go or tips on the best way to transport items from one base to another? Metal is heavy!

It doesn't seem like there's as much steel slag on the map as there used to be- so it seems like a move is imminent.

I am mid game.

Thanks!

Canute

Or you just try to plant stuff for psychic tea/smokeleaf joints, and visit with some packanimals friendly outpost's to trade them for Steel.
That's why i like to settle on/next to roads to travel fast to them.

For your mining outpost, you should settle too far, so your pawn's can reach them within a day and you don't need travel food.

But if you like to move your complete colony, move so far you got food. Maybe in direction of the friendly AI for the ship.

RimSol


Thane

If I do that I only have a couple pawns as the outpost and use pods to supply both bases. It digs into the margins a fair ways, but allows choice of terrain as well as a more hands off approach. Mountainous is best not only for res, but also for chokes to defend the mini base with traps and turrets.
It is regular practice to install peg legs and dentures on anyone you don't like around here. Think about that.

mlzovozlm

scan for gold, its the lightest material in the game

1 gold mining trip provides ~380-450 gold, 2 trips provide more than enough for a small scupture, which sells for ~4500 silvers, more than enough for buying stuff

Psionicer

Quote from: RimSol on September 26, 2018, 01:49:58 PM


I've run out of metal resources on my map and plan on expanding out to take over a second tile.


When you say run out, have you used the deep drilling and mined every node on the map? If not, there are thousands of units of resources underground and it'll save you moving house ;)

B@R5uk

#6
Quote from: RimSol on September 26, 2018, 01:49:58 PM...or tips on the best way to transport items from one base to another? Metal is heavy!..

Well, I have a tip. But following it produces a lot of waste. There is such thing as a dining chair in the game. To build one you need 45 units of chosen resource and A LOT OF work time. But it's weight is 5.00 kg. Only 5 kg!!! Whereas the weight of 33 units of steel which happen to remain after you deconstruct the iron dining chair is as much as 16.50 kg. Thus 3.3-fold weight reduction at the cost of 25% of waste. For wood reduction is a little smaller, only 2.64-fold. For blocks you can use stools or some tables, but stools are better, if my memory doesn't trick me.

This is the way my colonists spend every single sortie: fight, capture, cook food, deconstruct all the ruins that occur on the map (especially steel ruins) scrape off every metal tile of floor, then turn them into furniture and load to pack animals and prisoners before departure. The more prisoners the better.

Also high quality marble stools is good for offset the beauty debuff of meat, corn, steel, cloth, leather, neutroamine, etc. when you place them next to workbench.

asanbr

#7
Send out 1 expendable pawn with building and shooting skills to establish a small base near your main base.

Build a defendable house and a transport pod.

Then use the same pawn or send a new one and start mining (build the house far from the edges of the map and near steel, so you get time to prepare for raids).

Keep wealth at a minimum and the only raids you will get will be 1-3 almost naked pirates with poor quality melee weapons.

Mine out steel and either send it back by pod or send in someone with alpacas/muffalos to carry it back.

I have lost a lot of pawns when things go wrong, but I also have some success stories. My best advice is to always have transport pods in the mining base, ready to drop out in case of emergency, and don't hesitate to use it.

But also have pods in the main base and be ready to send in an emergency shooter or doctor when needed. It costs some steel but is easily outweighed by the amount you can get back.

Another fun thing is the nuclear option, if you build your mining base house next to an ancient danger and too many pirates come, you can pop it and let them slaughter each other. Dont expect to survive though, and it may be hard to reclaim.


Also, don't build much but build everything in stone. Then if you get raided and have to drop out, it won't burn down and it will be easy to recapture and get started again.

I often leave my mining bases in the winter because the walking speed on snow is so low for mining back and forth,  and since we can't grow food it's not self sufficient. This makes it less worth it.