Refilling of uranium slug turret alway use 60?

Started by blackc0366, September 30, 2018, 09:23:22 AM

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blackc0366

The autocannon refilling will check the amount of "fuel" and use the right amount of steel, but refilling of uranium slug always use 60 uranium no matter the fuel left in the turret?

Don Quixote

Reporting same issue. Having to prohibit turret interaction, to stop wasting excessive uranium.
The auto cannon and mini turrets use appropriate amount of steel in relation to barrel durability stat.
I assume this is a bug?

Jacuza

#2
Can confirm, tested it on newest version, no mods. Even if the turret only lacks one ammo, they will use full 60 uranium to rearm the turret.

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Jacuza

It also does this weird thing where they will drop the uranium on the floor at one of the corner of the turret while rearming it.

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Tynan

Should be fixable with just XML changes, I think.

I thought I fixed this...
Tynan Sylvester - @TynanSylvester - Tynan's Blog

yollydick

#5
Hi. Since you said the fix is simple XML change, can you tell us what needs to be changed and in which file? I don't want to wait for the update.
Amazing game though. wonderful. thanks.


zizard

I think you just remove this line

<atomicFueling>true</atomicFueling>

Tynan

Let's fix it for the 1.0 hotfix. Should be safe.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Kenneth