[Finished] [1.0] Survival Tools

Started by XeoNovaDan, September 30, 2018, 01:37:35 PM

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XeoNovaDan

Okay, Release Candidate 3 is now out. More minor bugfixy stuff.

Changes:
* Subdivided the 'Tools' ThingCategory
* Now compatible with mending
* Outlander settlements and exotic goods traders now correctly have a chance of having multitools
* Stockpile zones now allow tools by default

Jiro

Hi, I'm new to RimWorld modding. Is the glitterworld multitool readily removable? Although it's rare/elusive it still feels a little implausible.
Will more tools be added in the future? Such as powertools and the like. Maybe a drill for construction that needs a nearby conduit, or a chemfuel-powered chainsaw. Would this ever be possible to implement? Or just too convoluted to be worth the effort?

XeoNovaDan

@中村ジロ - Should be quite easily doable just by removing it from Defs/ThingDefs. Regarding future tools, I do have plans but for a separate mod (probably going to be called Extra Survival Tools); I've already somewhat laid out the framework which'd make this very much possible.

Jiro

Wow, awesome! Looking forward to it. Keep up the great work! Do you have a Patreon account or something? I'd like to show my support some time in the future.

XeoNovaDan

@中村ジロ - I don't. Still, very much-appreciated! :)

Jiro

#35
Ah, too bad.
Hey, I almost forgot: what about putting out fires? Seems a little awkward for pawns to be able to stamp out blazing vertical walls in vanilla. Maybe extinguishers and fire blankets? Maybe even a water bucket if No Water No Life is in use. Something like that. What do you think? Maybe the other way around too: needing electric lighters, gasoline lighters, matches, or even pieces of flint to start fires.
Oh! What about the tools doubling as weapons if you're in a pinch?

XeoNovaDan

This mod's now officially been released! Thanks to those who have playtested and provided valuable feedback.

Ludeon: https://ludeon.com/forums/index.php?topic=29503.msg445544#msg445544
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1566269698




@中村ジロ - Sorry for the late response, but yeah, totally a possibility! Not for the first release version though, unfortunately. Tools can also be used as weapons, though less effective than clubs.

5thHorseman

First, super-congrats on the release!

Secondly, I found this amusing:

[Finished] [1.0] Survival Tools New « 1 2 3 » in Unfinished
Toolboxifier - Soil Clarifier
I never got how pawns in the game could have such insanely bad reactions to such mundane things.
Then I came to the forums.

Jiro

Quote from: XeoNovaDan on November 16, 2018, 01:40:01 PM
This mod's now officially been released! Thanks to those who have playtested and provided valuable feedback.

Ludeon: https://ludeon.com/forums/index.php?topic=29503.msg445544#msg445544
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1566269698




@中村ジロ - Sorry for the late response, but yeah, totally a possibility! Not for the first release version though, unfortunately. Tools can also be used as weapons, though less effective than clubs.
At last! This is so cool. I can't wait to see what's in store for the future of this mod.