Started by Psyckosama, July 08, 2014, 09:06:05 AM
Quote from: P_anders on July 08, 2014, 09:11:55 AMsounds not uninstresing. what will happend, if i put a colonist in a mashine gun nest, who is uncapable to violent? a Colonist, who does not get any fighting skill points?
Quote from: J-NAZ on July 08, 2014, 09:45:22 PMWorks like a charm. Just defended myself against a wave of mechanoids with two of these in-placed, dismantled 3 scythers and a Centipede.
Quote from: BetaSpectre on July 08, 2014, 10:56:00 PMToo lazy to test out the mod myself.
QuoteDo the guns explode?
QuoteDo enemies target them first?
QuoteWhat's the damage? same as the Light MG?
QuoteHow much HP do the guns have?
QuoteDo these guns affect player wealth? More importantly do they make enemies spawn in larger numbers/more frequently.
QuoteCool mod, but I'm on the rails as to how useful this mod is. Might try it out TBH.
Quote from: Girlinhat on July 09, 2014, 12:27:14 PMPersonally, I'd say that the turret also needs an accuracy buff (since it's mounted) and to not explode (you're using human power, not computer power).
QuoteI'd also suggest versions using the minigun and the M24 - perhaps a unique version of each with higher accuracy and longer range. These are the guns I end up going for the most, but the R4 is also very decent...