[1.0] Definitely More Cannons v1.6 (A bunch more turrets and Composite Alloys)

Started by Faryzal2020, October 11, 2018, 12:55:15 PM

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How to delete this poll lol

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Voting closed: October 15, 2018, 04:49:19 PM

Garnett

So i thought of a few more mortar additions since the stock rimworld mortar looks a bit weird honestly.
Examples 50mm (5 cm Granatwerfer 36) > 81mm (8 cm Granatwerfer 34) > 120mm (Granatwerfer 42)
Also what is your opinion on Rocket artillery like the Nebelwerfer or the Katyusha.

Faryzal2020

Quote from: Garnett on February 15, 2019, 02:39:42 AM
So i thought of a few more mortar additions since the stock rimworld mortar looks a bit weird honestly.
Examples 50mm (5 cm Granatwerfer 36) > 81mm (8 cm Granatwerfer 34) > 120mm (Granatwerfer 42)
Also what is your opinion on Rocket artillery like the Nebelwerfer or the Katyusha.

might possible, but not in this mod, in separated mod might be good. in here i'm just exclusively make it focused on cannons (cased propellant or bagged charge)
Check out my mod: Definitely More Cannons

Garnett

Alright my mistake, How about the ZPU-4 sort of as an upgrade to the KPV from CE the Flakvierling could also be an upgrade for the regular Flak 38.
Since the 600mm Karl Gerät is already in the mod do you plan on adding the 800mm Schwerer Gustav?

Faryzal2020

Quote from: Garnett on February 15, 2019, 10:42:42 AM
Alright my mistake, How about the ZPU-4 sort of as an upgrade to the KPV from CE the Flakvierling could also be an upgrade for the regular Flak 38.
Since the 600mm Karl Gerät is already in the mod do you plan on adding the 800mm Schwerer Gustav?

ZPU-4 is very possible. but the 800mm i don't think so, because i have to make the explosion radius larger than the karl gerat, naturally, because its bigger, but the explosion radius of karl gerat is already big enough to become a problem like friendly fire, environmental catastrophy, etc. so i dont think 800mm would be feasible?
Check out my mod: Definitely More Cannons

Faryzal2020

I got reports from users on steam workshop that the new update v1.5.2 broke savefiles that uses v1.5 , so for everyone that plans to update (which you should), try this method before updating:

1. unsub and reinstall the v1.5 of the mod manually (download from github)
2. go back to the game, load the save game
3. dismantle and/or destroy all DMC items (cnc machine, turrets, shells) just use dev tools to destroy the shells or spent them all
4. save the game to a new savefile with a new name
5. reinstall the latest version of the mod from github or you can just re-sub from workshop.
6. try loading the save file again
Check out my mod: Definitely More Cannons

Faryzal2020

v1.5.2.2
- fixed the wrong component cost for 75mm PAK 40
- fixed the error that shows up when clicking on turrets that uses manual loading system
- fixed shell inspector tab not showing on howitzers and naval guns that uses manual loading system
Check out my mod: Definitely More Cannons

Garnett

It could be used as off map artillery to shell some pirate outposts etc but might cause problems on your own map yeah.

Beyondfubar

The concept for this is just awesome.  How nice does it play with CE?  I see some discussion over the art (I believe?) On the CE thread, I'd like to help with that if I can.  Drives me crazy that there are so few options for middle and high end cannons and turrets.  I posted to steam as well, but figured I'd hit you up in both spots.  I think Noimageavailble was going to do a guide for making mods compatible with CE, but likely is only for guns and races and armor. 

Either way I like playing with very small colonies, with very nice stuff!  I simply can't defend them with 2 guys when Randy sends 25 to 50 pawn raids.  Definitely (need) more cannons.

Faryzal2020

Quote from: Beyondfubar on February 26, 2019, 09:14:59 AM
The concept for this is just awesome.  How nice does it play with CE?  I see some discussion over the art (I believe?) On the CE thread, I'd like to help with that if I can.  Drives me crazy that there are so few options for middle and high end cannons and turrets.  I posted to steam as well, but figured I'd hit you up in both spots.  I think Noimageavailble was going to do a guide for making mods compatible with CE, but likely is only for guns and races and armor. 

Either way I like playing with very small colonies, with very nice stuff!  I simply can't defend them with 2 guys when Randy sends 25 to 50 pawn raids.  Definitely (need) more cannons.
Thank you, currently the mod doesn't work with CE, but it is on the works.
Check out my mod: Definitely More Cannons

Faryzal2020

Finally, the big update that i've prepared and worked on for weeks, is now released. Expect some bugs and mistakes, please post them on the github -> https://github.com/Faryzal2020/DefinitelyMoreCannons/issues

v1.6
- Added bunch of new turrets
- Added new weapons for Armored Centipedes and these weapons can only be used by Armored Centipedes and not any other Mechanoids
- Added Composite Alloy raw resource
- Armored Centipedes corpses now yields Composite Alloys when dismantled
- Composite Alloy is craftable only for DMC No Armored Centipede edition
- Added Composite version of flak vest, flak jacket, flak pants, advanced helmet, power armor, and power armor helmet
- Re-adjusted all Building costs of the turrets
- Re-adjusted the accuracy, damage, and penetration power of all turrets
- Added a recipe to recycle all ammunitions in the Electric Smelter
- Re-adjusted the spawn-rate of Armored Centipedes
- Changed the fire mode of TAK 120 into burst
- Bunch of description and label rewritings
- Re-adjusted the turret texture size of some turrets
Check out my mod: Definitely More Cannons

Faryzal2020

Hotfix v1.6.0.1
- Fixed some turret cannot be loaded with ammunition
- Fixed recipes for some 30mm shells not showing
Check out my mod: Definitely More Cannons

Faryzal2020

Hotfix v1.6.0.2
- Fixed the Karl Gerat size
- Increased the miss radius for 15cm, 288mm, and 600mm howitzers
- Reduced the armor penetration value of for all HE shells to 0.8
- Reduced the damage for armored howitzers
- Increased the damage for 128mm and 105mm cannons
- Added Fabrication research prerequisites for 15cm Howitzer
- Added Advanced Fabrication research prerequisites for 155mm howitzer, 600mm howitzer, and 20.3cm naval gun.
Check out my mod: Definitely More Cannons

Faryzal2020

Hotfix v1.6.0.3
- Fixed the T-54 turret using the wrong shell
- Added Plasteel costs for 288mm and 600mm howitzers
- Added advanced component costs for Kugelblitz and M247 autocannon turrets
Check out my mod: Definitely More Cannons

Rabanatz

Hello, I have No Armored Centipedes installed. But still get the opponent from the spaceship wreck. Why is that?

Faryzal2020

Quote from: Rabanatz on March 11, 2019, 03:01:08 PM
Hello, I have No Armored Centipedes installed. But still get the opponent from the spaceship wreck. Why is that?
i just checked on the rar file of the no armored centipede version, there is no armored centipede def file, means you did a mistake on downloading and installing the mod, you have to download and install the no armored centipedes only.
https://github.com/Faryzal2020/DefinitelyMoreCannons/releases
https://steamcommunity.com/sharedfiles/filedetails/?id=1554666637
Check out my mod: Definitely More Cannons