Advanced Wiring/Security?

Started by perci2112, July 08, 2014, 07:01:53 PM

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perci2112

I have seen the new Siege update and have read some of the suggestions on the forums, so i'm not sure whether this idea would be worth it.

I was thinking that maybe there could, in the future, have advanced wiring and security;

Advanced wiring:
Automated lighting and shutters (if windows are ever added) for when the sun goes down, possibly excluding Solar eclipses as they're random events.
Wind turbines which cost more than solar panels but work during solar eclipse.
Conveyor belt for hauling items faster.
Showers? (random Prison Architect inspired idea) with mood bonuses and penalties for being clean or being dirty.
Water system, water tank, pump, purifier, crop irrigation, pipes. (yet another PA based idea) allows water to be used to wash colonists (showers), wash clothes, help non-hydroponic crops grow.

Advanced security:
Alarm beacons for when raiders breach a certain radius (probably pointless with the siege update. Weapons repair table and ammo production table (weapon wear and turrets having ammo counts.).
Maybe have camo paint for walls and sandbags to slightly increase the cover effect of a wall block, or sandbag wall.
Trip-mines which do weak amounts of damage to raiders when they walk through a trip-mine area (like a claymore mine's trip-cables.).
Barricades which injure raiders who run against them (good against large amounts of tribe raiders.).
Guard dogs? (if wild dogs and cats etc. are eventually added), dogs can be trained to fight raiders in the home zone but require butchered meat to feed (animal husbandry colonist to feed and train them.).

These are some ideas i came up with as i was laying in bed at 11pm, so they probably aren't well thought out. I still think that in the future they'll be great ideas to possibly be added in, maybe if the game worlds get bigger etc.
opinions are welcome, i don't mind  :)