Alternate "End-Game"

Started by Chevalier XLIV, November 24, 2018, 08:30:50 AM

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Should the Ship Core be given more power production and used as a base power source while eternally activating "hard mode," causing endless onslaught of raiders, jealous neighbors (overtime favor decline for other factions), & Mechanoids.

Yes. Add a secondary "end-game."
6 (60%)
No. The game is fine as is.
1 (10%)
Maybe? Not this kind of end-game though.
3 (30%)

Total Members Voted: 10

Chevalier XLIV

I got to testing the Ship Mechanics and was disappointed to find out that the Ship Core was ssooo very expensive while only supplying a mere 1000 power (albeit from thin air), I mean this thing is supposed to run the life support systems on SEVERAL cryo pods, and engine or three, the nav system AND it's very own AI! A fully functioning and processing mind capable of unique thought, would be supportable by a mere 3-4 electric kitchen stoves?

Seems a bit far fetched, and to just puhff off into space is all fine and dandy, but you worked on that colony for a good while, what happens if some of your emotionally fractured and mentally incapable pawns don't want to leave? What if they want to turn the colony into their own little half-cocked glitterworld utopia of death, room-hiding, gluttonous overeating and chemfuel kicking tantrums on this planet they've come to consider their "home?"

Would be nice to give those crazy f***ers just what you know they know they want! Right?! Right.