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Author Topic: [V1.1 to V1.2] Chemicals extraction & Neutroamine crafting (R1)  (Read 102557 times)

ptx

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Re: [1.0] Chemicals extraction & Neutroamine crafting (R2)
« Reply #90 on: November 03, 2018, 09:26:57 AM »

patch for Genetic Rim's various boom hybrids including the Mechalope. Balanced according to both mod.
copy into Patch folder of this mod.
The patch uses modcheck, so mod load order should be under Genetic Rim.

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forumgod

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Re: [1.0] Chemicals extraction & Neutroamine crafting (R2)
« Reply #91 on: November 19, 2018, 06:25:44 PM »

Can you fix the jagged sprite for nitroglycerin? It looks out of place compared to vanilla ones
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ShadowTani

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Re: [V1.2] Chemicals extraction & Neutroamine crafting (R1)
« Reply #92 on: August 12, 2020, 02:00:17 AM »

As a quick note, the previous optional bulk recipe is now part of the main mod. As the changelog states it have been changed to be more similar to the vanilla bulk recipes. This means the quantity have been changed from x5 to x4. The crafting speed bonus have also been nerfed from +50% (e.g. halved production time) to +25%.

Most importantly the requested compatibility with Combat Extended have been ironed out. Enjoy. :3
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