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Author Topic: [1.0] Mod Announcements Thread  (Read 72825 times)

kagamisama

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Re: [1.0] Mod Announcements Thread
« Reply #45 on: March 18, 2019, 08:42:42 AM »

RimFlix - Custom TV Shows
[Forum Thread]  [Steam Workshop]

Create shows from images on your computer and play them on televisions.
Set the shows to play all the time or only when pawns are watching.
You can adjust the screen size and position to accommodate custom television textures.



(The mod comes with a few pre-made shows. You can download additional shows here.)
« Last Edit: March 18, 2019, 11:32:22 PM by kagamisama »
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avilmask

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Re: [1.0] Mod Announcements Thread
« Reply #46 on: March 20, 2019, 10:50:13 AM »

Common Sense - basic AI tweaks
Main thread here.
If you want you pawns to be a bit more sensible when they perform some basic tasks, you should check this mod out. List is too long to wrap everything up, so I'll just leave that gif here.


PS: no, this mod doesn't prevent pawns from entombing themselves in between walls.
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diner

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Re: [1.0] Mod Announcements Thread
« Reply #47 on: March 23, 2019, 04:00:18 AM »


Show Draftee's Weapon... in the Colonist Bar

Forum Thread: https://ludeon.com/forums/index.php?topic=48321.0
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1690978457

Shows a drafted pawn's weapon icon on the Colonist Bar.


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florisjan

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Re: [1.0] Mod Announcements Thread
« Reply #48 on: April 19, 2019, 05:14:03 PM »

Kindergarten weapons

I've made a silly little mod supplying you with toy weapons with 0 damage. It was based on the idea that I wanted to be able to make an animal farm without having to worry about raids killing all my animals. That was rather short-sighted, it turns out.

Now colonists have to face raiders and animals with their bare hands, which is harder than it sounds. This requires a completely different way of playing. So different that I enjoyed playing it. So I've shared the mod with the rest of the rim. It doesn't work with fancy xpathing and stuff, I just made plain dif edits and added textures. It will probably not work well together with mods that interface with the vanilla weapons system and/or the mechanoids. It's very simple though so it can't do any harm to saves. Drop your weapons and have fun.

https://steamcommunity.com/sharedfiles/filedetails/?id=1715840661
https://github.com/TheVillageGuy/KinderGarten/blob/master/README.md
« Last Edit: April 19, 2019, 05:17:07 PM by florisjan »
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moloy559

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Re: [1.0] Mod Announcements Thread
« Reply #49 on: June 23, 2019, 03:39:12 PM »


Moloy Traits
https://ludeon.com/forums/index.php?topic=49029.0
https://steamcommunity.com/sharedfiles/filedetails/?id=1777036482&searchtext=
Have you ever thought that most traits seem a bit boring? This mod looks to add traits that will change the way you play with that colonist.
There are nine new traits.

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Herigony

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Re: [1.0] Mod Announcements Thread
« Reply #50 on: July 08, 2019, 01:31:44 PM »


Roof Dev Tool Map Edit Tools

Adds several tools to make editing the map easier, including placing any roof type.
Forum Thread
Steam Workshop
« Last Edit: July 10, 2019, 01:32:13 AM by Herigony »
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Brightsideguy

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Re: [1.0] Mod Announcements Thread
« Reply #51 on: September 15, 2019, 01:59:59 AM »

Gerzee Race
Forum Thread here
Available on Steam here

Adds a strong but timid primitive race with unique eating habits, unique body structure, and frequently brutal backstories. Vanilla friendly.

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My main mod: Gerzee Race
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