[1.0] Mod Announcements Thread

Started by Haplo, October 17, 2018, 11:42:19 AM

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dburgdorf

Two more since my last post:

- Rim Disorders - Adds new mental illnesses, disorders, and counseling. An update of SeveralPuffins' original "Rim Disorders" mod.

- Rumor Has It - Adds social interactions, traits, thoughts and events, all focused around people talking about people. An update of SeveralPuffins' old "Rumours and Deception" mod.
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



Buy me a Dr Pepper?

raydarken

Infused: Tech Edition. https://ludeon.com/forums/index.php?topic=46965.0

This mod brings technology to the forefront of gear found and/or created on RimWorlds. Weapons and apparel can have different qualities and enhancements based on the tech level of the civilization which originally created the item. These tech-enhanced(infused) items possess abilities and qualities not commonly found on gear which was produced on a RimWorld.

CAUTION. That's not all. Recently there have been rumors of strange weapons and apparel appearing which seem mundane in design, but only at first glance. Upon carrying the equipment, individuals complain that they feel there is something inhuman about their design that makes them feel uneasy and paranoid.

Supes

Parallel Power Grid (Parallel Conduits)
This allows you to use multiple layer of conduits on the same tile.

Power Logic
This mod is a collection of sensors, switches and logic gates for controlling power, most notably proximity sensors, wireless controlled devices/switches.

Auto Seller
This mod adds the ability to Auto Sell or Buy items from the trade window using a set of editable rules.  These rules can be created and edited via the Autosell Tab.

Auto Notify (AutoSeller Extension) is also included at the bottom of the Auto Seller page
This mod adds the ability to be notified when you have enough of an item or too few of an item based on editable rules, useful for letting you know if you've made enough items for a Trade request.

Auto Caravan Equip (AutoSeller Extension)
This mod adds the ability to Auto Select Personnel and Items when forming a caravan.

Research Scrollbars
Simply adds an additional vertical scrollbar to the research window. Works with 1.0/B19

RemingtonRyder

#33
Please Haul Perishables

This is the mod you want if your rice and other things aren't being hauled urgently enough to keep them from rotting away.

v1.4.9 "Things and Random Defs In Stuff" stable version

New stuff:

- Added Pick Up and Haul compatibility.
- The stack threshold to haul some things is decided by pawn capacity rather than just by the max stack size.
- Optimisations. The lists of things to haul are not generated as often, and are cached in memory.

See the Ludeon forums post for details and how to download.


Hatti

My Modlist contains following mods:

QualityBuilder
Only best constructor will construct things with quality component and you can set desired quality you want to get. Constructor will deconstruct and reconstruct till the quality is met or even better

QualitySurgeron
Only the doctor with the best surgey success chance will perform surgeries.
If he is the one on the table, the next best one will perform the operation.

Of course, only doctors with some movement and manipulation can perform surgeries!. If your doctor with the best surgery success chance is incapable of walking or manipulation, he wont be considered.

DeadMansClothing
Removes the big "T" for dead mans cloth mark on apparel from stripped dead pawns

LongRangePodLaunchers
Just alters the max fuel for the podlauncher from 150 to 600.

ChippedChap

New Release! - Harvest Sync: The Bane of Growing Zone Gore

Mod that allows you to set some zones to only be harvested when all plants in the zone are fully harvestable. Also includes an option to disable harvesting from zones.

Get the mod from my modlist


Heremeus

Medical Dissection is now updated for RimWorld v1.0.
Go on and butcher all those dead raiders into sweet experience for your doctors! ;)



Saebbi

Mutagens
This mod allows your colonists to take a totally safe serum which causes their DNA to mutate, (possibly) leading to superhuman abilities.

We take no responsibility for possibly occuring unintended side effects
I'm super duper cereal!

TGPArcher

Remote Doors
This mod adds doors and walls with embrasures which can be opened or closed only by a remote controller

mabor0shi

Santa Claus got you an update for Pick a Color! Best Christmas EVER!!!
Now your colonists can choose what color to make almost anything. Walls, doors, sculptures, worktables, weapons, furniture, whatever.
End colorlessness! Freedom of choice! All colors welcome!
Cool Mod, Bro Everything in RimWorld doesn't have to be either brown or grey anymore: Now you can Pick a Color!

EntityFramework

#40
Weapons And Outfits
https://ludeon.com/forums/index.php?topic=47700
Not released on Steam
Gives you the possibility to assign weapons to outfits, just like apparel!

blohod

#41
Donkeys
https://ludeon.com/forums/index.php?topic=47926.0
Adds the Donkey, a peaceful herding herbivore descended from domesticated stock. Often used as a pack animal.
Donkeys can haul and rescue as well as be used as a pack animal by colonists and traders.
They spawn wild and may be sold by traders, their hide can be used to make clothes.

Also on steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1642210117


krafs

#42
Better Notifications

- Put alerts to sleep by right-clicking
- Auto-close letters


Better Notifications' Forum thread
On Steam

kagamisama

#43
RimFlix - Custom TV Shows
[Forum Thread]  [Steam Workshop]

Create shows from images on your computer and play them on televisions.
Set the shows to play all the time or only when pawns are watching.
You can adjust the screen size and position to accommodate custom television textures.



(The mod comes with a few pre-made shows. You can download additional shows here.)

avilmask

Common Sense - basic AI tweaks
Main thread here.
If you want you pawns to be a bit more sensible when they perform some basic tasks, you should check this mod out. List is too long to wrap everything up, so I'll just leave that gif here.


PS: no, this mod doesn't prevent pawns from entombing themselves in between walls.