[1.0] Mod Announcements Thread

Started by Haplo, October 17, 2018, 11:42:19 AM

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diner


Show Draftee's Weapon... in the Colonist Bar

Forum Thread: https://ludeon.com/forums/index.php?topic=48321.0
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1690978457

Shows a drafted pawn's weapon icon on the Colonist Bar.



florisjan

#46
Kindergarten weapons

I've made a silly little mod supplying you with toy weapons with 0 damage. It was based on the idea that I wanted to be able to make an animal farm without having to worry about raids killing all my animals. That was rather short-sighted, it turns out.

Now colonists have to face raiders and animals with their bare hands, which is harder than it sounds. This requires a completely different way of playing. So different that I enjoyed playing it. So I've shared the mod with the rest of the rim. It doesn't work with fancy xpathing and stuff, I just made plain dif edits and added textures. It will probably not work well together with mods that interface with the vanilla weapons system and/or the mechanoids. It's very simple though so it can't do any harm to saves. Drop your weapons and have fun.

https://steamcommunity.com/sharedfiles/filedetails/?id=1715840661
https://github.com/TheVillageGuy/KinderGarten/blob/master/README.md

moloy559


Moloy Traits
https://ludeon.com/forums/index.php?topic=49029.0
https://steamcommunity.com/sharedfiles/filedetails/?id=1777036482&searchtext=
Have you ever thought that most traits seem a bit boring? This mod looks to add traits that will change the way you play with that colonist.
There are nine new traits.


Herigony

#48

Roof Dev Tool Map Edit Tools

Adds several tools to make editing the map easier, including placing any roof type.
Forum Thread
Steam Workshop

Brightsideguy

Gerzee Race
Forum Thread here
Available on Steam here

Adds a strong but timid primitive race with unique eating habits, unique body structure, and frequently brutal backstories. Vanilla friendly.

My main mod: Gerzee Race

GeodesicDragon

#50
Title of the mod: Reverse Engineered Mechanoid Shields
Forum Thread: https://ludeon.com/forums/index.php?topic=51766.0
Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2066994096
DRM-Free Download: https://www.dropbox.com/s/0s72l641s3uc7pj/RimWorld_REMS.zip?dl=0
Short Description: This is a mod which allows you - after some research - to build your own mortar and bullet shields, normally seen with mechanoid clusters. The buildable versions are nowhere near as good as the mechanoid versions, but they should help out where necessary against raids and sieges.

UPDATE TO PREVENT DOUBLE POSTING (APRIL 29TH 2020)

Version 1.3.40 (April 29th 2020)

* At the request of the game's developers, owning the Royalty DLC is once again required in order to use this mod.
I'm the kind of player who makes everyone else look like a gaming god.

My Mods: REMS and OPAC

Butterfish

#51

Hair Modding Plus
by Butterfish

For those of us that play RimWorld like The Sims, but with more equal amounts of murder.

TLDR: This mod gives modders the ability to have a hair texture render behind a pawn, as well as use alpha masks on hair, without additional fiddling with XML.

GitHub: https://github.com/TheButterfish/HairModdingPlus/releases/latest
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2114832515
Nexus: https://www.nexusmods.com/rimworld/mods/339
ModDB: https://www.moddb.com/mods/hair-modding-plus/

Cozarkian

Variety Matters Stockpiles



Download on Steam

Limit Duplicates: Limit the number of stacks of the same item that can be stored in a stockpile.
Stack Size Limits: Set a stockpile that holds reduced stack sizes.
Refill Limit: Tell pawns not to refill a stockpile until a certain number of cells are empty.

jascha

#53


Endless RimWorld 1.1

Guarantees that a new wanderer will arrive within a day after your last colonist dies.

Enjoy the challenge of rebuilding from the smoldering ashes of your failure, over and over again

https://ludeon.com/forums/index.php?topic=53759.0
https://steamcommunity.com/sharedfiles/filedetails/?id=2369851475
https://github.com/jaschaephraim/endless-rimworld/releases/tag/1.1.0

ATSdelamancha

#54
[1.2] Turret For Minigun

Here on the Ludeon forum: https://ludeon.com/forums/index.php?topic=54137.0
On Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2473783262
On Github: https://github.com/ATSdelaMancha/Turret-For-Minigun

This mod changes the default minigun to be a turret-mounted weapon instead of a hand-held weapon.