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Author Topic: How to save a colonist that requires treatment during a mental break?  (Read 433 times)

Sola

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If I have a great unit that's in the middle of a daze, but also has an infection that needs treatment, what do I do about this?

Last time I arrested one of my own pawns to heal them during a break, it took well over a week to re-recruit them.  Just now, I waited for it to go extreme with pawns at the ready to rescue and treat, but it was too late.

Tips and tricks?
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Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

Mehni

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Re: How to save a colonist that requires treatment during a mental break?
« Reply #1 on: February 22, 2019, 03:19:40 AM »

Incapacitate them.

I melee them until they're downed.

Wanderer_joins

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Re: How to save a colonist that requires treatment during a mental break?
« Reply #2 on: February 22, 2019, 03:29:56 AM »

Last time I arrested one of my own pawns to heal them during a break, it took well over a week to re-recruit them.

You don't have to re-recruit your colonists them, just release them.
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AileTheAlien

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Re: How to save a colonist that requires treatment during a mental break?
« Reply #3 on: February 22, 2019, 01:16:40 PM »

Beat them unconscious with your other colonists' fists / pistol-butts. Then you can haul them to a medical bed for treatment, and you don't need to re-recruit them.
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Limdood

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Re: How to save a colonist that requires treatment during a mental break?
« Reply #4 on: February 22, 2019, 10:58:30 PM »

Last time I arrested one of my own pawns to heal them during a break, it took well over a week to re-recruit them.

You don't have to re-recruit your colonists them, just release them.
Yup. 

As an aside, you can banish without the mood penalty by capturing a colonist, then "accidentally" leaving every door between them and the map edge open....whoopsie doopsie
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