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Author Topic: [1.0] Weapon Attachments  (Read 15733 times)

czpetr

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[1.0] Weapon Attachments
« on: October 18, 2018, 03:10:17 PM »


This mod will add various versions of modified vanilla weapons, such as scoped bolt rifle, LMG with bipod, and many more.



bolt rifle(scope): Attach scope to your bolt rifle to improve it's maximum range and long range accuracy at cost of aiming time.



bolt rifle(bayonet): Attach bayonet to your bolt rifle to improve it's melee damage.



pump shotgun(bayonet): Attach bayonet to your shotgun to improve it's melee damage.



machine pistol(laser): Attach laser to your machine pistol to improve it's their close range accuracy.



heavy SMG(laser): Attach laser to your heavy SMG to improve it's their close range accuracy.



LMG(bipod): Attach bipod to your LMG to improve it's overall accuracy at cost of increased cooldown.



assault rifle(holosight): Attach holosight to your assault rifle to improve it's medium range accuracy at cost of aiming time.



assault rifle(bayonet): Attach bayonet to your assault rifle to improve it's melee damage.



chain shotgun(grip): Attach grip to your chain shotgun to improve it's medium range accuracy.


Download https://www.dropbox.com/s/g8fnq6d58u1icfq/Weapon%20Attachments.rar?dl=0
My Rimworld Modlist: https://steamcommunity.com/profiles/76561198092655235/myworkshopfiles/?appid=294100

You don't need new save for this mod
You can modify this mod for private use, or include it in MODPACK. Public distribution of modified versions of this MOD is allowed, if you give me a credit and you don't monetize it.
All derived works must be free and it has to be clear that the derived work is derived from this MOD, if they are made public.
« Last Edit: October 18, 2018, 03:24:43 PM by czpetr »
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ecofox

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Re: [1.0] Weapon Attachments
« Reply #1 on: October 26, 2018, 05:08:45 AM »

Looks pretty cool.
Do you attach the attachments to your weapons or craft alternate versions of the weapons with the attachments installed?

I'm probably going to check it out later :D
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SuicidalKid

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Re: [1.0] Weapon Attachments
« Reply #2 on: October 26, 2018, 10:13:29 AM »

Looks pretty cool.
Do you attach the attachments to your weapons or craft alternate versions of the weapons with the attachments installed?

I'm probably going to check it out later :D

You craft alternate versions, an attachment system would've been pretty sweet.
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Canute

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Re: [1.0] Weapon Attachments
« Reply #3 on: October 26, 2018, 11:53:44 AM »

Do you know the Infused mod ?
https://ludeon.com/forums/index.php?topic=21884.0
Any weapon/appareal can get a prefix/suffix on creating or drop.

Maybe a similar system for the attachment's would be better then to create new recipes for each weapon.
Or like the enchantment's of Rim Of Magic.

zizard

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Re: [1.0] Weapon Attachments
« Reply #4 on: October 28, 2018, 06:15:55 PM »

Another option is used by the "modular" type weapons in rimsenal. A weapon and an attachment are crafted separately, and then assembled into the new type of weapon, which can then be disassembled into the parts.
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Canute

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Re: [1.0] Weapon Attachments
« Reply #5 on: October 29, 2018, 03:30:29 AM »

No modular is the same like his version, each modular weapon got his own recipe.
And weapon's from other mod's can't get attachment's without a special addon.

Bluntflame

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Re: [1.0] Weapon Attachments
« Reply #6 on: December 31, 2018, 06:56:01 PM »

Needs to be reworked for me to want it, but good idea!
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temple_wing

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Re: [1.0] Weapon Attachments
« Reply #7 on: January 01, 2019, 06:06:15 AM »

Would you please make it be compatible with CombatExtended.
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rizay

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Re: [1.0] Weapon Attachments
« Reply #8 on: January 31, 2019, 02:12:06 PM »

Making this compatible with combat extended would be awesome!
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