[1.0] Religions of Rimwold

Started by Basarab, February 03, 2019, 02:32:43 PM

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KozmoD

So after playing some minutes with your mod, I got to say, its a little unbalanced and annoying.
It takes too much time, both research AND to make the relics, to have a functional church. And during that time, the mood of religious pawns is affected. On top of that, if you have 2 different religions, you need to make altars, churchs AND relics for both, so even more time.
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Dont get me wrong, the -10 in mood isnt that bad, but it means death if combined to all the other bad thing that can happen in a colony.
For a mod that adds so little and make stuff more interesting, it makes it all much much harder.

Jake

Further to KozmoD's point, would it be possible to have a generic "chapel", balanced by a reduced mood bonus from attending services there compared to having their own dedicated church?