Some mod in my list is causing cascading lag when objects are selected

Started by bigheadzach, October 25, 2018, 11:19:46 PM

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bigheadzach

Game runs super smooth until I select one or more objects and then I get some serious, log-free lag time. Once I cancel the selection the game resumes being smooth. Trying to figure out which mods are a good place to start isolating:

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>2059</buildNumber>
  <activeMods>
    <li>MOD-E</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools</li>
    <li>ModManager</li>
    <li>ModSyncRW</li>
    <li>Miscellaneous_Core</li>
    <li>GiddyUpCore</li>
    <li>Rah's Bionics and Surgery Expansion</li>
    <li>AllowTool</li>
    <li>Vegetable Garden</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_MapGenerator Urban</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>10_DESurgeries4RBSE</li>
    <li>Flamethrower</li>
    <li>Grenade Launcher</li>
    <li>Small Shelf</li>
    <li>WildAnimalSex</li>
    <li>EfficientUtilities</li>
    <li>RainWashesAwayFilth</li>
    <li>Playable Settlers Faction</li>
    <li>SteelIsIron</li>
    <li>ConsolidatedTraits</li>
    <li>MoreTraitSlots</li>
    <li>RimFridge</li>
    <li>SaveStorageSettings</li>
    <li>ShowHair</li>
    <li>TradingSpot</li>
    <li>VGP_Canning</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_Tools</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Soylent Production</li>
    <li>VGP_Trees_Flowers</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>Share The Load</li>
    <li>SmartMedicine</li>
    <li>Simple Sidearms</li>
    <li>ShelfRenamer</li>
    <li>SnapOut</li>
    <li>SparklingWorlds Full Mod</li>
    <li>RimworldDisasterTornado</li>
    <li>RazorWire</li>
    <li>RF - Advanced Bridges</li>
    <li>RF - Concrete</li>
    <li>RF - Editable Backstories</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Fishing</li>
    <li>RF - Packed Lunches</li>
    <li>RF - Pawns are Capable!</li>
    <li>RF - Rational Romance</li>
    <li>RF - Tribal Pawn Names</li>
    <li>RF - Tribal Raiders</li>
    <li>RF - Wild Cultivation</li>
    <li>SYR_DoorMats</li>
    <li>SYR_GlowingHealroot</li>
    <li>SYR_HarvestYieldPatch</li>
    <li>SYR_ProstheticIcons</li>
    <li>SYR_ProstheticTable</li>
    <li>SYR_SetUpCamp</li>
    <li>T-MoreFloors</li>
    <li>ForbiddableDebris</li>
    <li>MemorableAuroras</li>
    <li>ProfitableWeapons</li>
    <li>ProperShotguns</li>
    <li>RangedStaggerRebalanced</li>
    <li>StuffedFlaks</li>
    <li>TargetingModes</li>
    <li>TurretExtensions</li>
    <li>TETurretExpansion</li>
    <li>UseThatSniperScope</li>
    <li>VisiblePants</li>
    <li>WatermillTweaks</li>
    <li>A_Dog_Said</li>
    <li>Achtung</li>
    <li>AlphaAnimals</li>
    <li>AnimalTab</li>
    <li>AnimalsLogic</li>
    <li>architect-icons</li>
    <li>AreaUnlocker</li>
    <li>AvoidFriendlyFire</li>
    <li>ImprovedWorkbenches</li>
    <li>BetterMiniMap</li>
    <li>Blueprints</li>
    <li>BoomMod</li>
    <li>CameraPlus</li>
    <li>Collapser</li>
    <li>ColonyManager</li>
    <li>ColorCodedMoodBar</li>
    <li>ConduitDeconstructMod</li>
    <li>CraftingQualityRebalanced</li>
    <li>DefensivePositions</li>
    <li>DesignatorShapes</li>
    <li>DoorsExpanded</li>
    <li>DrawABead</li>
    <li>Dubs Mint Menus</li>
    <li>EdBPrepareCarefully</li>
    <li>ExpandedRoofing</li>
    <li>ExtendedInspectData</li>
    <li>FashionRIMsta</li>
    <li>Firestarter</li>
    <li>FluffyBreakdowns</li>
    <li>FollowMe</li>
    <li>WhatTheHack</li>
    <li>battlemounts</li>
    <li>GiddyUpCaravan</li>
    <li>GiddyUpMechanoids</li>
    <li>GiddyUpRideAndRoll</li>
    <li>TechAdvancing</li>
    <li>TD Enhancement Pack</li>
    <li>HardworkingAnimals</li>
    <li>HeatMap</li>
    <li>Hospitality</li>
    <li>Bubbles</li>
    <li>JustIgnoreMePassing</li>
    <li>LabelsOnFloor</li>
    <li>MapRenderer</li>
    <li>Meals On Wheels</li>
    <li>MedicalTab</li>
    <li>MendAndRecycle</li>
    <li>Mining Priority</li>
    <li>Moody</li>
    <li>More Faction Interaction</li>
    <li>MoreHarvestDesignators</li>
    <li>More Vanilla Turrets</li>
    <li>MoreVanillaTurretsTEPatch</li>
    <li>NamesGalore</li>
    <li>PickUpAndHaul</li>
    <li>P-Music</li>
    <li>Power Logic</li>
    <li>RT_Fuse</li>
    <li>RT_PowerSwitch</li>
    <li>PowerSwitch</li>
    <li>QualityCooldown</li>
    <li>QualityBuilder</li>
    <li>RangeFinder</li>
    <li>Realistic Rooms</li>
    <li>RelationsTab</li>
    <li>RemoteTech</li>
    <li>Replace Stuff</li>
    <li>ResearchTree</li>
    <li>ReverseCommands</li>
    <li>RimHUD</li>
    <li>RIMkea</li>
    <li>RimQuest</li>
    <li>Rimsenal Vanilla</li>
    <li>Room Food</li>
    <li>RoomSense</li>
    <li>RunAndGun</li>
    <li>SafelyHiddenAway</li>
    <li>SameSpot</li>
    <li>SeasonalWeather</li>
    <li>StuffedFloors</li>
    <li>SupplyAndDemand</li>
    <li>BirdsAndBees</li>
    <li>The Price Is Right</li>
    <li>Therapy</li>
    <li>Toolboxifier</li>
    <li>MarvsUghYouGotMe</li>
    <li>VergeOfGalaxy-B19.0</li>
    <li>Wall Light</li>
    <li>WheresTheGravelGrayscale</li>
    <li>While You're Up</li>
    <li>WorkTab</li>
    <li>ShowModDesignators</li>
    <li>PrepareLanding</li>
    <li>ConfigurableMaps</li>
    <li>RF - Archipelagos</li>
    <li>RF - Permafrost</li>
    <li>AnimalAlerts</li>
    <li>RF - Smooth Stone Walls</li>
    <li>FoodRestrictions</li>
    <li>NightVision</li>
  </activeMods>
</ModsConfigData>

Razuhl

Try mods that display something alongside the selection. Additional information or buttons. Like the mod "ExtendedInspectData". Try selecting different things and see if it always happens(e.g. walls, items, colonist, zones, buildings, etc).

Varisha

Hi,
i didn't check my mod "ExtendedInspectData" against the new version so far. Seems it needs an update. I will check it at the WE and probably push a new release for it.