[1.0.2059] Pawns have bad/bizarre pathing, even when their lives are at risk

Started by Jorlem, October 30, 2018, 12:44:50 AM

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Jorlem

As can be seen in the screenshot, even though Paramedic is hours away from bleeding to death, he chooses to veer off the paved pathway I've spent time and resources making, and instead wants to go across the movement speed decreasing dirt.



What I expect:
The pawn to move in a straight line across the paved area, getting to the destination ASAP.

What actually happens:
Not that.


Save:
https://www.dropbox.com/s/825g2y1pjtxovk9/paramedic%20pathing.7z?dl=0


Edit:
Because of this odd pathing, the pawn collapsed before reaching the bed and required rescuing.

Kenneth

Couldn't reproduce this, seems like it has already been fixed. Thanks for reporting! ;)