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Author Topic: [1.2] RPG Style Inventory [V4.1] (19/04/2021) | UI mod  (Read 83588 times)

Sandy

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[1.2] RPG Style Inventory [V4.1] (19/04/2021) | UI mod
« on: November 06, 2018, 08:21:53 AM »

[1.2] RPG Style Inventory [V4.1]

Hi, thanks for using our mod.

1.2 design(New):
Brought back the old RPG style layout and added some more slots.


1.1 design(Old):

Description:
This mod replaces the vanilla Gear tab UI with an RPG style inventory screen. It also displays small icons denoting if the apparel is worn by corpse or is forced to wear.

Now supports A Rimworld of Magic. Code provided by that mod's author, Torann.

Added support for Combat Shields and UnderWhere mods.

Download
Dropbox :
https://www.dropbox.com/s/ruyw1y4g3yphsj9/%5B1.2%5D%20RPG%20Style%20Inventory%20%5BV4.1%5D.rar?dl=0
GitHub :
https://github.com/SandyTheGreat/RPG-Style-Inventory/releases/tag/V4.1
GitHub Source:
1.2: https://github.com/SandyTheGreat/RPG-Style-Inventory
1.1: https://github.com/TorannD/RPG-Style-Inventory
Steam : (Thanks to Ashen for uploading the mod, please wait for Ashen to update the Steam version)
https://steamcommunity.com/sharedfiles/filedetails/?id=1561221991

How to install:
- Unzip the contents and you will find the folder with the version name.
- Inside that folder is the actual mod folder without version name.
- Copy and place that folder in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Saves
Its just an UI mod. You can add/remove it from existing saves without issues.

Added Features
 - Added color-coding to identify item's quality
             Legendary - Orange
             Masterwork - Cyan
             Excellent - Purple
             Good - Blue
             Normal - Green
             Poor - Pale Yellow
             Awful - Black
 - Added support for race mods
 - Added a color change in apparel's health bar, to show if its a tattered one.
 - Added support for Boots and Stuff mod.
V3.1:
 - Added support for Dual Wield and Simple Slavery mods.
V3.2:
 - Added support for Jetpack, Jewelry and Celsius & Fahrenheit mods.
V3.3.2:
 - Added mod settings to adjust the gear tab size. Dont need to restart the game.
V3.4:
 - Added support for A Rimworld of Magic, by Torann.
V4.0:
 - Remade the mod to support almost all of the apparel mods, like VAE, Shields & Underwhere.
V4.1:
 - Old RPG style layout and added slots for Shields and underwear.

Known Issues
- Mechanoid gear tab crashed the game - FIXED.
- Conflicts with Smart Medicine, not game breaking, just the "Stock up settings" option in Gear tab is missing when used with my mod - FIXED, Thanks to Uuugggg for providing support for this mod.
- Didnt work with other race mods - FIXED, Thanks to Mehni.
- It is compatible with Simple Sidearms. Simple Sidearms has its own UI to show the sidearms. my mod only shows the currently equipped weapon, whether main weapon or sidearms.
- It isnt compatible with Combat Extended mod, bcoz both mods patch the gear tab.
- For CE compatibility, Thanks to Yithend21 for uploading a CE version: https://steamcommunity.com/sharedfiles/filedetails/?id=1792460604. Dont use both versions at the same time.

Load Order:
- It doesnt matter. If any issues come, try to load the mod near the bottom.
- If you are using A Rimworld of Magic mod, load RPG inventory after that mod.

Mods used in preview images:
New:

Old:
- Hugslib
- JecsTools
- Humanoid Alien Races 2.0
- Twilek race mod
- Apparello 2
- FashionRimsta
- Boots and Stuffs
- Medieval Times
- Smart Medicine
- Simple Sidearms
- Simple Slavery
- Dual Wield
- Jewelry

Author
Myself
Credits
- Everyone in rimworld discord community who helped me with the mod. Thanks guys.
- Mehni, for the "One patch to rule them all", which made the mod work on other races.
- master_wu(publicuser), for Simplified Chinese translation.
- kerong08ng, for Traditional Chinese translation.
- ArkTarusov, for Russian translation.
- Saebbi, for helping with CE patch.
- Nylux, for French translation.
- Yithend21, for the CE version.
- Torann, for providing code for A Rimworld of Magic mod.
- Jackobe93, for Czech translation.

License
Feel free to use and include wherever. Credit is optional but I would like it.
« Last Edit: April 18, 2021, 02:23:12 PM by Sandy »
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Canute

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That mod could be useful, special since it show the locations.

But what about extra slots, like for hand/foot gear, or stuff from apparello.

« Last Edit: November 06, 2018, 10:08:49 AM by Canute »
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Sandy

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That mod could be useful, special since it show the locations.

But what about extra slots, like for hand/foot gear, or stuff from apparello.

this mod is only compatible with vanilla apparels. this is just a basic one.
i'm thinking of making a detailed one, which will have slots for all kinda apparels. sorting the apparels based on layers and coverage is gonna be a pain though.
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Sandy

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That mod could be useful, special since it show the locations.

But what about extra slots, like for hand/foot gear, or stuff from apparello.
Check it out now. I remade the mod, adding slots for modded apparels, to an extent. There is also a toggle option to go back to vanilla UI, in-case any mod added gears i didnt allocate slots for. Thanks.
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PreDiabetic

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #4 on: November 10, 2018, 12:45:58 AM »

Would it have problem with "Pickup and Haul" mod by mehni? Also is it possible to move items with mouse like in real Rpg from stockpile to inventory?
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publicuser

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #5 on: November 10, 2018, 02:24:12 AM »

Github, Nexus or Mediafire link, please.
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Sandy

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #6 on: November 10, 2018, 02:49:43 AM »

Would it have problem with "Pickup and Haul" mod by mehni? Also is it possible to move items with mouse like in real Rpg from stockpile to inventory?
It shouldnt have any problems with PU&H, since this is just a UI mod. This mod shows your equipped apparel and weapon. As for your inventory, the vanilla listing is same.

Github, Nexus or Mediafire link, please.
I'm working on setting up Github. i'll add it soon.
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AwesomeMcAwesome

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #7 on: November 10, 2018, 03:15:42 AM »

Is this working with modded apparels yet?
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Sandy

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #8 on: November 10, 2018, 03:32:28 AM »

Is this working with modded apparels yet?
It is. If you look at the preview images above, first one has vanilla apparels, second one has modded apparels. It will support most of the modded apparels.
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Ruisuki

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #9 on: November 10, 2018, 03:55:46 AM »

oh wow you got modded items to work?! i thought i read that you were having trouble with it a couple days ago. Can i use this for b19 with no issues? It would be very useful for knowing which equipment would replace what im currently wearing instead of digging through menus and guessing
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publicuser

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #10 on: November 10, 2018, 03:57:55 AM »

What apparels mod did you use in picture 2?
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Sandy

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #11 on: November 10, 2018, 04:29:15 AM »

oh wow you got modded items to work?! i thought i read that you were having trouble with it a couple days ago. Can i use this for b19 with no issues? It would be very useful for knowing which equipment would replace what im currently wearing instead of digging through menus and guessing

the trouble was allocating slots for different modded apparels. so i went and looked at the xml defs of some apparel mods and finally decided on the slots. i made this using the code from 1.0. if there isnt much code change regarding this UI between B19, and 1.0, u can use it. DONT FORGET to change the version number in About file.

What apparels mod did you use in picture 2?
well, thats apparello 2, medieval times, hand & footgear, and rimsenal. but it should work with most apparel mods, i mean, allocating slots.
« Last Edit: November 10, 2018, 04:46:25 AM by Sandy »
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Shinzy

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #12 on: November 10, 2018, 04:58:12 AM »

Woo, you did it Sandy!
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Dekent59

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #13 on: November 10, 2018, 05:09:39 AM »

Wow! Getting this to work with mod gear bumps this from a good mod to a great, must have, mod! 
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Sandy

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Re: [1.0] RPG Style Inventory [V2.0] | UI mod
« Reply #14 on: November 10, 2018, 05:11:48 AM »

Woo, you did it Sandy!
Thx man. thx for all the help u and discord community provided me.

Wow! Getting this to work with mod gear bumps this from a good mod to a great, must have, mod!
Thanks. Please enjoy playing with it.
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