Modded game won't load but I didn't change anything

Started by Artifreak, November 06, 2018, 09:23:04 AM

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Artifreak

I've been playing on a map with a hundred ish mods for a few weeks and everything was fine. One day when loading an error message popped up "error while generating map" however I did not change or add any mods. I attached to error log but it doesn't make much sense to me. I've tried to verify integrity of the game and even tried returning to a previous save however all resulted in the same message

Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvldumd.dll 24.21.13.9836]
    Renderer: NVIDIA GeForce GTX 1050 Ti
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
Begin MonoManager ReloadAssembly
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NAudio.dll (this message is harmless)
Loading D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NVorbis.dll (this message is harmless)
Loading D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll (this message is harmless)
Loading D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- Completed reload, in  0.285 seconds
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.636651 ms
[Steamworks.NET] SteamAPI.Init() failed. Possible causes: Steam client not running, launched from outside Steam without steam_appid.txt in place, running with different privileges than Steam client (e.g. "as administrator")

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RimWorld 0.19.2009 rev485

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: D:\Other\Program Files\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Could not resolve cross-reference to RimWorld.ConceptDef named GUC_Animal_Handling (wanter=knowledge)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not resolve cross-reference to RimWorld.ConceptDef named BM_Mounting (wanter=knowledge)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not resolve cross-reference to RimWorld.ConceptDef named BM_Enemy_Mounting (wanter=knowledge)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to load key/value pair: , 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to load key/value pair: , 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to load key/value pair: , 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not resolve cross-reference to RimWorld.ConceptDef named GUC_Animal_Handling (wanter=knowledge)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not resolve cross-reference to RimWorld.ConceptDef named BM_Mounting (wanter=knowledge)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not resolve cross-reference to RimWorld.ConceptDef named BM_Enemy_Mounting (wanter=knowledge)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to load key/value pair: , 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to load key/value pair: , 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Failed to load key/value pair: , 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exception filling window for RimWorld.Page_ModsConfig: System.InvalidOperationException: Steamworks is not initialized.
  at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
  at Steamworks.SteamUtils.GetAppID () [0x00000] in <filename unknown>:0
  at Verse.SteamUtility.OpenSteamWorkshopPage () [0x00000] in <filename unknown>:0
  at RimWorld.Page_ModsConfig.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 1274 -> priority: 1
  Thread -> id: be8 -> priority: 1
  Thread -> id: 167c -> priority: 1
  Thread -> id: 2008 -> priority: 1

Canute

To bad you didn't attach the logfile.
Since you use steam ("tried to vertify integrity") a mod could get updated and wasn't safegame compactible.
Do you use Vegetable garden maybe ?

Artifreak

Quote from: Canute on November 06, 2018, 09:44:32 AM
To bad you didn't attach the logfile.
Since you use steam ("tried to vertify integrity") a mod could get updated and wasn't safegame compactible.
Do you use Vegetable garden maybe ?

Oh i did but it doesn't show for some reason, I added it to the description, I do use VGP

Canute

The snipsnap of the logile don't help much, you should attach the whole file.
if it is too large you can shrink it with an archive tool.

VGP author annouce at the topic that his latest update maybe break the safegame.

Artifreak

Quote from: Canute on November 06, 2018, 11:09:58 AM
The snipsnap of the logile don't help much, you should attach the whole file.
if it is too large you can shrink it with an archive tool.

VGP author annouce at the topic that his latest update maybe break the safegame.


the save game still shows the same error when VGP is disabled. What i posted is the whole output file