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Author Topic: [Mod request] Suspend work bill on completion option.  (Read 142 times)

Rock5

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[Mod request] Suspend work bill on completion option.
« on: November 14, 2018, 09:02:48 AM »

Here's the scenario. I get a trade request for 20 Ikwa of normal quality or better which I decide to do. I set the bill on the smithy to make 20 Ikwa but realise that if I just make 20 they might not all meet the requirements of normal quality or better. So I set it to "do until" I have 20 and set the count filter to normal quality.

Some time later, after I return with my pawn having completed the trade request, I notice that I have a lot of Ikwa in my stockpile and realise I forgot to cancel the work bill after it was completed.

This happens to me all the time. I sort of wish I could use the "pause when satisfied" option to pause it permanently but it can't do that. I think what we need is a "Suspend when satisfied" option as well.

An alternative is to include the quality filter with the "do x times" option.

Anyone else have this problem? Is this a good idea?


P.S. Rereading this it looks more like a suggestion than a mod request. Should I add this to the suggestions forum?
« Last Edit: November 14, 2018, 09:04:35 AM by Rock5 »
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Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Canute

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Re: [Mod request] Suspend work bill on completion option.
« Reply #1 on: November 14, 2018, 11:22:26 AM »

You can try to request this feature for the Better workbench managment.
When you got these request, you should have a button "Create bill for this trade request".
And the bill should be deleted once it got finished. So you pawn's don't start to produce again when you start the caravan.
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Rock5

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Re: [Mod request] Suspend work bill on completion option.
« Reply #2 on: November 14, 2018, 12:12:44 PM »

That's a good idea. I'll do that.
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Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Canute

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Re: [Mod request] Suspend work bill on completion option.
« Reply #3 on: November 14, 2018, 12:20:38 PM »

And btw. maybe the Colony manager from Fluffy could do that job too.
Didn't used that mod lately so iam unsure about all the abilities.
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