Turret Event Suggestion

Started by Halinder, July 12, 2014, 05:40:41 PM

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Halinder

Just a suggestion for an additional event. The turrets (the vanilla ones anyhow) aren't top notch and are easily faulty. Because of this, an event could be a single turret goes rogue as it can't identify friend from foe. Whether or not it has to be destroyed or eventually wears off is up to whoever decides to do this, be it in mod form or by Tynan.

BetaSpectre

Turn off power = Threat negated
░░░░░░░░░░░░░░░░░─╤▌██ |
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃|
▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO

Halinder

That's an easy way to manage it, but if the event came in a really bad time like a raiding party, it'd make things that much more difficult.

Untrustedlife

So dwarf fortress in space eh?
I love it.
I love it so much.
Please keep it that way.


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