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Author Topic: My Tribal Challenge 1.0  (Read 415 times)

kclace

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My Tribal Challenge 1.0
« on: December 05, 2018, 02:26:51 PM »

Will anyone accept this challenge? Please send screenshots or video!

Rules:

1. Tribal Start
2. Rough or higher difficulty, Cassandra or Randy
3. You may only use neolithic or medieval technology. No guns allowed!
4. (Optional) Only accept pawns with tribal backgrounds into your tribe.

OBJECTIVE:

Destroy an outlander or pirate base. Drive the colonists off our sacred lands!
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Shurp

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Re: My Tribal Challenge 1.0
« Reply #1 on: December 05, 2018, 05:44:14 PM »

That's an interesting challenge... I wonder how difficult it would be?  What strategy would you use?

<brainstorming>

I think Great Bow would be the weapon of choice for raiding a base.  And I think you would have to play Randy to remove the popcap and put together a large enough squad to be able to defeat turrets and firearms.  Unless animals can be zoned or ordered to attack when raiding?

</brainstorming>

I may take a break from my current game and give this a try.  Does anyone else think it's interesting?
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If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Wanderer_joins

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Re: My Tribal Challenge 1.0
« Reply #2 on: December 05, 2018, 06:21:28 PM »

I did a similar tribal challenge ~ 1 y ago, it was fun: https://m.imgur.com/a/6p9Dp

I think it's still viable in 1.0, melee is even more effective against mechs and you can more easily lure good raiders inside your base.
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Kirby23590

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Re: My Tribal Challenge 1.0
« Reply #3 on: December 05, 2018, 11:58:02 PM »

Ooga Booga!

Quote from: Translation
Interesting Challenge, No Guns and good old bum rushing with a lot of melee berserkers. Is Plate armor for everyone enough? And are supposed to have the original tribal scenario or make our on?

It's like a fun challenge now to destroy a faction base. I'm sticking to attacking the outlanders rather than pirates. :)
« Last Edit: December 06, 2018, 02:37:01 PM by Kirby23590 »
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victoriabam

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Re: My Tribal Challenge 1.0
« Reply #4 on: December 06, 2018, 10:58:08 AM »

I am amazed to see people passing that tribal challenge. Still not going ahead of it.

kclace

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Re: My Tribal Challenge 1.0
« Reply #5 on: December 06, 2018, 04:55:29 PM »

-You have to start with the Lost Tribe Scenario.

-You can steal other technology and items to help you survive, but when you attack the base, it needs to be with all medieval or below weapons and armor.

-Molotov cocktails are allowed, but no grenades or other explosives.

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Yoshida Keiji

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Re: My Tribal Challenge 1.0
« Reply #6 on: December 06, 2018, 05:27:02 PM »

I don't see the "challenge" in this. I go do world quest incidents in early game as with 2 or 3 pawns early on and it's very easy to wipe another outpost.

Shurp

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Re: My Tribal Challenge 1.0
« Reply #7 on: December 07, 2018, 07:29:53 AM »

You're supposed to wipe out a faction base, not an outpost.
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If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

TheMeInTeam

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Re: My Tribal Challenge 1.0
« Reply #8 on: December 07, 2018, 11:01:45 AM »

Enemies at a base will eventually assault you, even if you don't press them.  Since plate armor is medieval you can just stack everyone in that, make a choke, and use melee.
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DuckBoy

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Re: My Tribal Challenge 1.0
« Reply #9 on: December 11, 2018, 04:58:27 PM »

I'm not certain pure melee will always work.  Not all pawn AI charges you directly.  I've encountered a number of times (pre 1.0) when hitting settlements that enemy pawns line up outside my ramshackle 1 door melee kill zone and start pitching frag grenades instead of charging headlong into their beheadings.  You can see this when robbing passing caravans on the world map as well - they won't always charge you, sometimes they'll hang back and shoot.  I've found blocking line of sight with an additional wall behind the door and dropping stone chunks in between the sight blocker and the melee kill zone can encourage them. 

Still, I'd feel much safer bringing a psychic shock lance or two from shaman traders and ancient dangers in case of grenadiers.  That still feels pretty tribal to me. 
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