[1.0.2096] Events never ending - same exception keeps running in debug log

Started by florisjan, December 11, 2018, 04:50:25 PM

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florisjan

I've seen people posting about this before, events such as parties never ending. This game was modded, but is now loaded/saved without mods. No events are currently active. When a party is started, it will never end. (should traders arrive, they will never leave, and so on) It may well be caused by a remnant of one of the mods, but I would expect the program to pick up on the exceptions.

A party can not instantly be started, but give it a few in game hours and it will be possible.

Save and log:

https://app.box.com/s/al724n0fek494orm511hw5nf5on7gmyc

Canute

Hi,
could you read
https://ludeon.com/forums/index.php?topic=46631.0
and try to do what Razuhl suggest there ?
Ok, maybe not the exact phrase, since it is a different safegame.
Backup your safegame at first.
But search for <lords>
then delete  <li> to  </li>
and load it to check if it works.
Keep the editor open, you can revert the delete with the undo feature.

florisjan

Thank you, that solved it.

I completely forgot to mention there are scyters and lancers walking around the second ancient danger room on this map, attacking nobody. As in the lords section they are mentioned, I assume this may be linked?

Kenneth

The mechs are bugged out, they were part of one of the lord groups that were bugged.
A fix for this has been implemented but is not live yet.

I'll close this thread as the issue has been fixed. Thanks for reporting anyways! ;)