Ludeon Forums

Ludeon Forums

  • December 05, 2022, 10:34:26 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 12

Author Topic: [1.0] Zetrith's Multiplayer  (Read 569852 times)

Erok031

  • Muffalo
  • *
  • Posts: 3
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #75 on: January 18, 2019, 08:29:57 PM »

On your wiki, in Goals, you say
Multiple faction PVP on a single map is the next goal in terms of functionality

Realisticly, how soon do you think you can make this happen? Thanks!
Logged

Crosshell

  • Muffalo
  • *
  • Posts: 2
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #76 on: January 19, 2019, 01:56:33 AM »

Can you play together if your friend has a license and I have a pirate?
Logged

Murmax

  • Muffalo
  • *
  • Posts: 2
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #77 on: January 19, 2019, 03:19:05 PM »

Can you play together if your friend has a license and I have a pirate?
Yes. We used Hamachi and that worked OK.
Just launch Hamachi and connect to your friend (until you can ping each other correctly).
Then Go to Rimworld and set Direct connection On, then enter there your IPv4 address from Hamachi
Then tell that address to your friend and you both can play.
Logged

Murmax

  • Muffalo
  • *
  • Posts: 2
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #78 on: January 20, 2019, 06:34:46 AM »

I've made a Russian translation for your mod, but I'm not sure how to use GitHub pull requests, so let it be here:
https://yadi.sk/d/uNZO9wa01XAytw
Logged

Ramsis

  • Administrator
  • Planetologist
  • *****
  • Posts: 1064
  • Moderator Overseer
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #79 on: January 20, 2019, 06:56:54 PM »

No discussion of pirating or pirated copies please.
Logged
Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

BuggyProphet

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #80 on: January 21, 2019, 04:13:39 AM »

China is difficult to connect to discord, dropbox and mediafire, can I host my and my friend's desyncs file on email? I really enjoy this mod, but the desyncs just keep bugging me.
Logged

Graf_Arboni

  • Muffalo
  • *
  • Posts: 2
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #81 on: January 25, 2019, 10:46:59 AM »

Hello. I tried this mod with my friend and its works, but Arbiter everytime crashes after hosting and our game is unstable. Each 2-3 minutes we must do resync. What can I do with this problem?
Logged

thepieintheface

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #82 on: January 27, 2019, 10:11:04 PM »

How do i save in a multiplayer game? i can save replay but thats it?
Logged

Minnigin

  • Drifter
  • **
  • Posts: 68
  • Modwhore
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #83 on: January 28, 2019, 03:57:39 PM »

yes use save replay, just test it out you'll see load it from host game
Logged

MarchBlue

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #84 on: January 28, 2019, 09:59:57 PM »

First off,this mod is a godsend for me,been waiting for so long for a proper multiplayer Rimworld.
Secondly,does this mod will be available on Steam Workshop ?
Logged

Zetrith

  • Muffalo
  • *
  • Posts: 19
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #85 on: January 29, 2019, 09:51:02 AM »

How do i save in a multiplayer game? i can save replay but thats it?
There's also the /autosave chat command (and regular autosaves of course).

First off,this mod is a godsend for me,been waiting for so long for a proper multiplayer Rimworld.
Secondly,does this mod will be available on Steam Workshop ?
See https://github.com/Zetrith/Multiplayer/wiki/FAQ

Hello. I tried this mod with my friend and its works, but Arbiter everytime crashes after hosting and our game is unstable. Each 2-3 minutes we must do resync. What can I do with this problem?
Could you send me your arbiter log? See https://github.com/Zetrith/Multiplayer/wiki/FAQ for file locations.
Logged

minakurafto

  • Drifter
  • **
  • Posts: 74
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #86 on: January 30, 2019, 01:58:08 AM »

i'm wondering whether this mod speed up start up speed intentionally?
this mod can also named as "faster starting up mod", maybe if the author can find the cause, even faster loading can be achieved
currently it decrease starting up time by 50% , very useful with hundreds of mod loaded
Logged

LoSboccacc

  • Muffalo
  • *
  • Posts: 9
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #87 on: January 30, 2019, 04:00:36 PM »

is there a way to let one player only control one pawn?
Logged

Milso

  • Drifter
  • **
  • Posts: 24
  • Refugee
    • View Profile
Re: [1.0] Zetrith's Multiplayer
« Reply #88 on: January 31, 2019, 06:53:27 PM »

Are 2 people able to be in different settlements at the same time?
Say player A is in main base and Player 2 is building an outpost?

Ideally it would be nice if players work on bootstrap base then run off to create there own base and trade/support each other
Logged

Thirite

  • Guest
Re: [1.0] Zetrith's Multiplayer
« Reply #89 on: January 31, 2019, 07:02:34 PM »

Whoa, someone actually made a realtime multiplayer mod. No small feat, so mad respect. Definitely going to try this out when I get home.
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 12