(SOLVED)My game crash when i try to spawn a raid HELP

Started by SansMasterBudaa :3, December 20, 2018, 04:54:09 PM

Previous topic - Next topic

SansMasterBudaa :3

Ok my problem appears like the title says, or when its going to happend a raid, the game dont pop me up a window crash log and my game directly crash.
Mods used
Core, HugsLib, JecsTools, Humanoid Alien Races 2.0, Expanded Prosthetics and Organ Engineering, A Dog Said..., EdB Prepare Carefully, RunAndGun, Search and Destroy, Rimsenal, Rimsenal - Rimhair, Rimsenal - Storyteller pack, Allow Tool, Androids, [1.0] Android tiers, Animals Logic, Apparello 2, Buildable Terrain v1, Camera+, [KV] Change Mirror - 1.0, Crash Landing, Doors Expanded, Dubs Rimkit, Dubs Skylights, ED-Embrasures, Giddy-up! Core, Giddy-up! Caravan, Giddy-up! Mechanoids, Giddy-up! Ride and Roll, Hardcore Armors, Hospitality, Interaction Bubbles, Locks, [SS]Lovely Hair Style, Mad Skills, Miscellaneous 'CORE', Misc. MapGenerator, Misc. MapGen Xtension 'Urban Biome', Misc. Robots, Misc. Training, More Furniture [1.0], [KV] More Trait Slots - 1.0, More Faction Interaction, Camping Stuff, Nature is Beautiful v1.3 [1.0], One Big Family, Orassans, P-Music, Pick Up And Haul, [KIR]Playable Outlander Settlers [V1.0], [FSF] Rain Washes Away Filth, [RF] Advanced Bridges [1.0], [RF] Archipelagos [1.0], [RF] Pawns are Capable! [1.0], [RF] Wild Cultivation [1.0], [KV] RimFridge - 1.0, RimNGE, RimQuest, Shoo!, Science Never Stops, Sparkling Worlds - Core Mod [1.0] - Reduced features, Sparkling Worlds Addon - More Events [1.0] - Standalone Addon, Sparkling Worlds Addon - Mech Serum Crafting [1.0], Sparkling Worlds Addon - Mind Altering Device [1.0], Spotted, Stack XXL, [T] MoreBedsVanilla, [T] MoreFloors, Tilled Soil, Titanium+, What the hack?!, Witching Hour, Zabrak Race, Compare Tool, Days Matter, [B19]Kantai Collection Hair Styles (Female), Psychology, RimWriter - Books, Scrolls, Tablets, and Libraries, Tech Advancing, DeadMansClothing, Economic Stability, MendAndRecycle, Rimsenal - Federation, Logann Race B19, Mechanoids Extraordinaire, Roppoi hair 1.0, Storyteller hair 1.0, Cargo Pod Transport[1.0], [1.0] RPG Style Inventory [V2.2], Facial Stuff 1.0, Outdoor Lighting, Rimfire 2.5, [KV] Hand 'n' Footwear - 1.0, [Uru] VOCALOID Hair (1.0), [Uru] Touhou Hair (1.0), RT's Weapon Pack [1.0], Rimsenal - Enhanced Vanilla Pack, [Uru] Rim Seraph hair (1.0), Mercer's Backpacks + Nano Suit (B19), Metro Armory 1.0.0, Halo - Weapons [1.0], Enclave Armory, Desynchronized, Halo - Armors, 20th Century Weapons Mod Unofficial 1.0, [1.0] Weapon Attachments
PD: i know, its a lot of mods.
PD2:I spawned manhunters, Friendly raids(Guests, Caravaners, etc), random events.
acts normally


Canute

Hi,
QuotePD: i know, its a lot of mods.
Bah, shortly i saw a modlist with 340+ mods, yours are short ! :-)

We need at last a log file, the output_log.txt not the crash.log.
Look at your rimworld installation at the Rimworld...data folder for it.
Press Reply and attach that file to your answer.


SansMasterBudaa :3

#2
Bad news. The output is too heavy to attach. :'(
It seems that i have to use an external link
Theres no problem?

If theres no problem
https://mega.nz/#!fsQn1ADa!myPfihArXO7s9XasTswIJ1VFL67GrBIUgeJoP3vkdk4

Canute

No external link is fine.
But not everyone got access to a sharehoster by default.

QuoteMod EdBPrepareCarefully-develop has incorrectly formatted target version 'Unknown'.
Mod Novice has incorrectly formatted target version 'Unknown'.
Mod Storyteller hair 1.0 texture has incorrectly formatted target version 'Unknown'.
Looks like these 3 mods arn't installed/copied at the right way.
The right file structure should look like
Mods/   Modname/   About
            Defs
...
You should check these mods about it.

QuoteXML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>
I think that belongs to Advance bridges.
Maybe you should delete that mod folder and let it reinstall it. Maybe there are old remaining files left.

Many error's are with CombatExtended.
I am not very familar with that mod, but doesn't it need extra patches for any weapon,armor,race mod you use too.
I would deactivate it maybe, or ask about it at the Mod topic about it.

         

SansMasterBudaa :3

#4
The
edbpreparecarefully-develop, novice and storyteller hair 1.0 texture is accidentally there xD.
And about Advanced Bridges, i will try what you said
Combat extended its a kinda buggy but no annoying (Its a unstable update, i dont know when it will released 1.0. so yes maybe is that mod.)
I will do a experiment:
I will copy the rimworld with the same problem, and i disable all those mods could relate with combat (like more guns, combat extended, battlemounts, etc), after that, i enable mod by mod and check who mod is provocating crash. Its a SLOW way to verify conflict mods but MAYBE a good way
to verify conflicting mods (Sorry for my bad english)
I hope works


BAD NEWS: Its seems is my PC is not suporting many pawns (Because i test in 1 pawn colonist and i spawn a 5000 points raid and game works correctly, but if i have more of 10 colonist and appears a event raid or i spawn a 20 or more points, the game directly crash)

SansMasterBudaa :3

Quote from: Canute on December 22, 2018, 03:24:52 AM
No external link is fine.
But not everyone got access to a sharehoster by default.

QuoteMod EdBPrepareCarefully-develop has incorrectly formatted target version 'Unknown'.
Mod Novice has incorrectly formatted target version 'Unknown'.
Mod Storyteller hair 1.0 texture has incorrectly formatted target version 'Unknown'.
Looks like these 3 mods arn't installed/copied at the right way.
The right file structure should look like
Mods/   Modname/   About
            Defs
...
You should check these mods about it.

QuoteXML error: Duplicate XML node name statBases in this XML block: <TerrainDef ParentName="WaterDeepBase"><defName>WaterDeep</defName><label>
I think that belongs to Advance bridges.
Maybe you should delete that mod folder and let it reinstall it. Maybe there are old remaining files left.

Many error's are with CombatExtended.
I am not very familar with that mod, but doesn't it need extra patches for any weapon,armor,race mod you use too.
I would deactivate it maybe, or ask about it at the Mod topic about it.
I finally discovered a reason about why raids crashes my game
the reason is because facial stuff expanded (i dont know why crashes my game but it is)