Colonists won't spawn when loading a save/auto-save

Started by GruntHouse, December 15, 2018, 06:32:20 PM

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GruntHouse

So they were still there before I loaded a auto-save AND they were present when the game autosaved. I tried looking through the debug-log but I do not get how I should approach it.

Debug log is attached as a .txt file since it is too big for a post.

MOD LIST:
HugsLib
JecsTools
Humanoid Alien Races 2.0
Faction Discovery
[XND] Turret Extensions
Lord of the Rims - The Third Age
Camera+
Hospitality
Doors Expanded
Snap Out
Misc. Training
More Sculpture
RimQuest
Heat Map
Megafauna
Map Reroll
Realistic Rooms
Expanded Prosthetics and Organ Engineering
Psychology
More Faction Interaction
[KV] Faction Control - 1.0
Lord of the Rims - Dwarves
Wandering Caravans [v2.4.0]
Quarry 1.0
[L]MoreDetailBody
Mad Skills
Call of Cthulhu - Cosmic Horrors
Call of Cthulhu - Elder Things id=882126182
Simple sidearms
Harvest Organs Post Mortem - 4.1 [1.0]
Harvest Everything!
Prisoner Harvesting
SF Grim Reality 1.0
Rich Traders
Giddy-up! Core
Giddy-up! Ride and Roll
Giddy-up! Caravan
A Dog Said... Animal Prosthetics
Alpha Animals
Animals Logic
Interaction Bubbles
H.P. Lovecraft Storyteller - Remastered
Call of Cthulhu - Straitjackets
Rim of Madness - Werewolves
More Practical Traits
Colony Leadership
RimWriter - Books, Scrolls, Tablets, and Libraries
[RF] Etched Stone Walls [1.0]
Feed The Colonists
Color Coded Mood Bar
Logann RaceArgonians of Blackmarsh
Fantasy Goblins
Orc Invasion
Rim of Madness - Arachnophobia
Door Mat R1.0
[sd] bridges
Real Ruins
Infused
Research Scrollbars
[SS]Lovely Hair Style
[Ods] Mens Hair
Let's Trade! [1.0]
Sometimes Raids Go Wrong
More Components Light
1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds)
[SYR] Coffee and Tea
Death Rattle
Story Framework
PhiClient
[KV] More Trait Slots - 1.0
[KV] Consolidated Traits - 1.0
Craftsmanship
Draw a bead
[1.0] Dire Raids
[1.0] Modlist
RimHUD
Relations Tab
Kidnapped colonist camp
Goblin Slayer
Advanced Biomes
[RF] Rainbeau Flambe - Storyteller [1.0] |
Realistic Darkness (Lighter Version) 1.0
Field Medic [1.0]
Evil Tactician's RimWorld Tweaks
Zen Garden
The Witcher Trials v2.0
Medieval Times
Dragon Mod
Arrow Please
Weapons+
Jernfalk's Skeletal Legion
Lord of the Rims - Elves
Lord of the Rims - Hobbits
Prison Labor
Defensive Positions
Rim of Madness - Vampires
Rim of Madness - Bones
Giddy-up! Battle Mounts
Call of Cthulhu - Cults
[WD] Additional RAIDs! 1.0
RuntimeGC
Stack XXL
Blueprints
No Debris B18
Locks
FishIndustry
Dubs Skylights
No Burny (less flammable metals)
[sd] nopower comms console
Dirt Paths
[CP] Chicken Mitchell - Hairstyles (1.0)
[KV] Don't stop the music - 1.0
[sd] medicaddons
[sd] round tables
Herd Migration Revival
Pharmacist 
Share The Load
RunAndGun |
[RF] Tribal Raiders [1.0]
The Drow Race
Children, school and learning
Alien Children Compatibility
MendAndRecycle
A RimWorld of Magic
[1.0] Combat Shields
Plague Doctor's Suit - (1.0)
Medieval Bones
Animal Variety Coats
[RF] Pawns are Capable! [1.0]
[KV] Show Hair With Hats or Hide All Hats - 1.0 |
Vanilla-like wheat 1.0.0
Slave Outfits [1.0]
Incident Person Stat
Selling prisoners with no guilt


[attachment deleted due to age]

Canute

Hi,
did you even took a look at the error's from the log ?
They are all based about faction like
"Failed to find RimWorld.FactionDef named AsariUnion. There are 51 defs of this type loaded."
But i don't see the Asari race at your modlist.

Btw. we are not that old that we need magnifier ! :-)

GruntHouse

I think the problem lies with: Tried to spawn pawn without def Adkins. (Adkins is the colonist)

But Idk what that means >_<

PS: Idk why I get the faction errors, but I think they shouldn't have a impact on spawning a colonist upon loading...right?

GruntHouse

It seemed that the Third age mod made pawns that joined my colony during the wanderer joins incident unable to be saved...

austin

This can be fixed by replacing "Villager" with "LotR_MedievalVillager" in your save file.

Your save file can be opened with any text editor. On Windows, it is located at C:\Users\$USER\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves where $USER is your username.

Then, you replace the text. First, find:

>Villager

And, replace:

>LotR_MedievalVillager