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Author Topic: Pawns unable to walk in a caravan when sick  (Read 122 times)

Plymouth

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Pawns unable to walk in a caravan when sick
« on: January 10, 2019, 03:35:53 PM »

I consider this a design oversight, but it is very annoying and immersion-breaking when a pawn who has flu or even, hell, plague, loses ability to walk and has to be "carried" instead.

I get it, he would move more slowly, but he can still walk.
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5thHorseman

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Re: Pawns unable to walk in a caravan when sick
« Reply #1 on: January 10, 2019, 07:20:04 PM »

I've never seen this. In fact I had a pawn get sick while walking alone and they still made it back.

Does your pawn have "Weak" or other problems? Maybe it's a combination of stuff.
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Toolboxifier - Soil Clarifier
I never got how pawns in the game could have such insanely bad reactions to such mundane things.
Then I came to the forums.

AileTheAlien

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Re: Pawns unable to walk in a caravan when sick
« Reply #2 on: January 10, 2019, 08:36:10 PM »

Pawns with diseases can walk, with the same conditions as walking in the town/base map. If it's a minor infection, they'll be slowed down, but still walk on their own. Your pawn probably had something else combining with the flu, to knock him down.
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