Ludeon Forums

Ludeon Forums

  • January 20, 2020, 09:27:37 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [1.0] [KV] Bulk Craft Everything [ModSync RW]  (Read 5521 times)

Kiame

  • Planetologist
  • ****
  • Posts: 1265
  • Refugee
    • View Profile
[1.0] [KV] Bulk Craft Everything [ModSync RW]
« on: October 23, 2018, 03:23:49 AM »



Create items in bulk:

Meals:
-Simple x10
-Fine x10
-Lavish x10
-Survival Meals x10

Foods:
-Kibble x500
-Pemmican x160

Production:
-Stone Blocks x3
-Slag x3
-Chemfuels x350
-Component x5, x10, x25
-Adv. Component x5, x10, x25
-Patch Leather x5, x10

Shells:
-High Explosive x10
-Incendiary x10
-EMP x10
-Firefoam x10

Cremation:
-Corpses x3


Steam:
1.0


Direct Download:
1.0


GitHub:
https://github.com/KiameV/rimworld-bulkcrafteverything

Thanks to Joseph who wrote this originally
« Last Edit: October 23, 2018, 07:15:46 PM by Kiame »
Logged

Canute

  • Transcendent
  • *****
  • Posts: 8015
  • Refugee
    • View Profile
Re: [1.0] [KV] Bulk Craft Everything [ModSync RW]
« Reply #1 on: October 23, 2018, 04:30:48 AM »

Ahh nice ! :-)

But it isn't everything, no bulk craft Duster,Bow or longsword ! :P
Logged

Kiame

  • Planetologist
  • ****
  • Posts: 1265
  • Refugee
    • View Profile
Re: [1.0] [KV] Bulk Craft Everything [ModSync RW]
« Reply #2 on: October 23, 2018, 10:50:49 AM »

Haha
Well everything you might feasibly be able to craft in bulk IRL  ;)

I could look into an option to make all apparel/weapon receipts have bulk x3 counterparts
« Last Edit: October 23, 2018, 11:06:14 AM by Kiame »
Logged

M00nStalker

  • Drifter
  • **
  • Posts: 28
  • Refugee
    • View Profile
Re: [1.0] [KV] Bulk Craft Everything [ModSync RW]
« Reply #3 on: October 23, 2018, 11:09:30 AM »

Haha
Well everything you might feasibly be able to craft in bulk IRL  ;)

I could look into an option to make all apparel/weapon receipts have bulk x3 counterparts
Would be pretty cool to be able to bulk craft clothes and have the quality capped. Hurried work for desperate times. For example when you're faced with an unexpected volcanic winter, you might want a parka for each colonist no matter the quality.
Logged

evilbob

  • Drifter
  • **
  • Posts: 27
  • Refugee
    • View Profile
Re: [1.0] [KV] Bulk Craft Everything [ModSync RW]
« Reply #4 on: October 27, 2018, 06:20:59 AM »

YESSSSS  Thank you ;)
Logged

Schwartz

  • Drifter
  • **
  • Posts: 64
  • Refugee
    • View Profile
Re: [1.0] [KV] Bulk Craft Everything [ModSync RW]
« Reply #5 on: January 15, 2019, 01:08:48 AM »

5 advanced components work amount is off by a factor of 10.
Logged