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Author Topic: 1.0.2096 Colonist behaviour issue  (Read 169 times)

Scotty

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1.0.2096 Colonist behaviour issue
« on: January 13, 2019, 02:18:39 PM »

I had a colonist about to mentally break. He decided that then would be a good time to go hunting in the cold.
I unticked "hunt" as a job allocation for him, and then drafted/undrafted him.
Regardless of what i did after i undrafted him, he wanted to hunt still.
A short time later he mentally dazed
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Tynan

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Re: 1.0.2096 Colonist behaviour issue
« Reply #1 on: January 30, 2019, 07:14:13 PM »

Thanks for the report.

Can you reproduce this?

Can you post your mod list?
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Tynan Sylvester - @TynanSylvester - Tynan's Blog