Queue is gone, after mods. - RESOLVED (somewhat)

Started by Jo The Veteran, January 11, 2019, 04:02:44 AM

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Jo The Veteran

I loaded a huge amount of mods, and now the queue system is gone. Can anyone tell me what mod causes it? Maybe fix it?
My mods list
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>2059</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools</li>
    <li>ModManager</li>
    <li>4M-Mehni-s-Misc-Modifications</li>
    <li>A_Dog_Said_1.0</li>
    <li>TMagic</li>
    <li>Achtung</li>
    <li>RF - Advanced Bridges</li>
    <li>AllowTool</li>
    <li>FoodRestrictions</li>
    <li>AnimalTab</li>
    <li>AnimalsLogic</li>
    <li>AreaUnlocker</li>
    <li>SYR_Blueberries</li>
    <li>Blueprints</li>
    <li>BoomMod</li>
    <li>SYR_BulletCasings</li>
    <li>Call-of-Cthulhu---Cosmic-Horrors-1.20.0.3</li>
    <li>Call-of-Cthulhu---Cults-1.20.0.4</li>
    <li>CameraPlus</li>
    <li>Carbon</li>
    <li>ChangeEquipmentStats</li>
    <li>ChangeMapEdge - Release</li>
    <li>MarvsClearTheStockpiles</li>
    <li>SYR_CoffeeAndTea</li>
    <li>Collapser</li>
    <li>MarvsCombatReadinessCheck</li>
    <li>CrashLanding</li>
    <li>Crossbows</li>
    <li>DeadMansClothing</li>
    <li>DeathRattle</li>
    <li>DefensivePositions</li>
    <li>RimworldDireRaids-master</li>
    <li>TraderDismissal</li>
    <li>SYR_DoorMats</li>
    <li>DoorsExpanded</li>
    <li>Dubs Bad Hygiene</li>
    <li>Dubs Mint Menus</li>
    <li>Dubs Rimkit</li>
    <li>Dubs Skylights</li>
    <li>EdBPrepareCarefully</li>
    <li>ED-Embrasures</li>
    <li>ExpandedIncidents</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Fishing</li>
    <li>FollowMe</li>
    <li>FoodAlert</li>
    <li>GearUpAndGo - Release</li>
    <li>GeneticRim-master</li>
    <li>GiddyUpCore-1.1.1</li>
    <li>battlemounts-1.1.2</li>
    <li>GiddyUpCaravan-1.1.1</li>
    <li>GiddyUpRideAndRoll-1.1.0</li>
    <li>SYR_GlowingHealroot</li>
    <li>GouRIMet_1.0</li>
    <li>RimwoldAutopsy</li>
    <li>Hospitality</li>
    <li>Hunt For Me</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>Inspiration</li>
    <li>Bubbles</li>
    <li>LessArbitrarySurgery</li>
    <li>LongRangePodLauncher</li>
    <li>MadSkills-1.0-2.2.1</li>
    <li>Mass Graves</li>
    <li>MedicalTab</li>
    <li>Megafauna</li>
    <li>MendAndRecycle</li>
    <li>SYR_MetallicBatteries</li>
    <li>Miniaturisation-1.0.0</li>
    <li>More Faction Interaction</li>
    <li>MyLittlePlanet</li>
    <li>SYR_Neuter</li>
    <li>Noku Mushrooms_1.0</li>
    <li>RF - Packed Lunches</li>
    <li>PawnRules</li>
    <li>PickUpAndHaul</li>
    <li>MarvsPleaseHaulPerishables</li>
    <li>PrisonLabor</li>
    <li>Progress-Renderer-master</li>
    <li>SYR_ProstheticIcons</li>
    <li>Psychology</li>
    <li>QualityBuilder</li>
    <li>RelationsTab</li>
    <li>Replace Stuff - Release</li>
    <li>ResearchTree</li>
    <li>Rim-of-Madness---Vampires</li>
    <li>Rim-of-Madness---Werewolves</li>
    <li>RimFridge</li>
    <li>RimHUD</li>
    <li>RimQuest-1.0.5.0</li>
    <li>RPG Style Inventory</li>
    <li>RT_Fuse-1.0-1.2.1</li>
    <li>RT_PowerSwitch-1.0-1.0.13</li>
    <li>RT_SolarFlareShield-1.0-1.3.1</li>
    <li>RunAndGun-1.1.0</li>
    <li>SYR_ScarRemoval</li>
    <li>SYR_SetUpCamp</li>
    <li>RimWorld-ShareTheLoad-master</li>
    <li>SimpleSidearms</li>
    <li>SkilledStonecutting</li>
    <li>SmartMedicine - Release</li>
    <li>Smoked meat</li>
    <li>SnapOut147</li>
    <li>MarvsSnowClearanceSanity</li>
    <li>MarvsSometimesRaidsGoWrong</li>
    <li>Sparkling Worlds Full Mod</li>
    <li>Spotted</li>
    <li>StatueOfColonist_1_0</li>
    <li>BirdsAndBees</li>
    <li>Therapy</li>
    <li>TilledSoil-1.0.2059</li>
    <li>ToggleHarvest</li>
    <li>TradingSpot</li>
    <li>RF - Tribal Pawn Names</li>
    <li>Turn It On and Off v1.3 [1.0]</li>
    <li>MarvsUghYouGotMe</li>
    <li>VariousSpaceShipChunks</li>
    <li>Wall Light</li>
    <li>WeHadATrader-master</li>
    <li>WhereIsMyWeapon_1_0</li>
    <li>WhileYoureUp-master</li>
    <li>RF - Wild Cultivation</li>
    <li>WorkTab</li>
  </activeMods>
</ModsConfigData>


Also, I have certain errors when loading a game. Some yellow, and some red ones.
Can someone tell me how to read those, so I can maybe fix the problematic mod, or remove it altogether.

For example here are some persistent errors I get

Translation data for language English has 4 errors. Generate translation report for more info.
Verse.Log:Warning(String, Boolean)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs()
Verse.PlayDataLoader:<DoPlayLoad>m__1()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Parsed 3.4 as int.
Verse.Log:Warning(String, Boolean)
Verse.ParseHelper:ParseIntPermissive(String)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Medical Tab :: Capacity MagicManipulation does not have any bodyPartTags associated with it. This may be intentional.
Verse.Log:Warning(String, Boolean)
Fluffy.CapacityUtility:.cctor()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Type TextureChooser probably needs a StaticConstructorOnStartup attribute, because it has a field LeftArrow of type Texture2D. All assets must be loaded in the main thread.
Verse.Log:Warning(String, Boolean)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Jo The Veteran

Come on.. I knew how to fix Minecraft errors. This shouldn't be much different. Just drop me a hint here!

Canute

Sorry these error's don't give me a hint why your queue isn't working.
I think you mean the pawn job queue and not a research queue some mods offer.

Just do a test, use hugslib quickstart function to create a new colony with your current modlist.
(enable dev mod to see the icon on top middle, then shift-right click on the right one should create a test colony).
And check if that still happen on new ones.
When it still happen on new colonies, disable some and test it again, until you found the mod.

When the problem only appear later during the gameplay, it will be harder to track.
Then maybe a logfile from the colony when this happen would more helpful.
Just use the green "Share log" button at the ingame logwindow.

Jo The Veteran

Thanks for the reply, Canute.
Yes, it was the pawn queue. I had it gone in a previous mod list, I removed a bunch of mods, and it's back now. I have no idea what caused it because, well.. load testing to find problematic mods is a thing I do when I start a new game, with new mods. However this is the first time I loaded so many mods, 130 instead of my usual 30 or so. It takes a few minutes to start the game, and then to load a map. Testing 129 mods individually is... rather tedious to say the least.
I haven't tried the quickstart function, I guess that makes things a little easier, bypassing all starter colony options.
I was hoping there was a better way to be honest.
But thanks for the info regardless.

Canute

So long there don't show up error's in the logfile, this is prolly the ony way.
Since you use alot of mods, you sure that not one mod add this feature ?
But i wouldn't call it a feature more a backstep.

About the filestructure.
Just take a look at your mods folder.
It should look like
Mods
         Modsname
                           About
                           Defs
                           .....

Jo The Veteran

I rearranged them, and they kinda work.
Added the heavy ones first, magic, cthulu, gidiup, alhpa, genetics, zombies. Then added the lesser ones. That seems to have done the trick.
I get a ton of errors when I play, but only some yellow ones when I boot the game.

If you Canute, or anyone knows of a problematic mod I shouldn't use from my list, please do tell. That will maybe remove those errors I get in-game. Otherwise, it's fine. Currently the game plays, and it doesn't crash.

<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>2059</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools</li>
    <li>ModManager</li>
    <li>A_Dog_Said_1.0</li>
    <li>TMagic</li>
    <li>AlphaAnimals-master</li>
    <li>Call-of-Cthulhu---Cosmic-Horrors-1.20.0.3</li>
    <li>Call-of-Cthulhu---Cults-1.20.0.4</li>
    <li>Dubs Bad Hygiene</li>
    <li>EdBPrepareCarefully</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>GeneticRim-master</li>
    <li>Megafauna</li>
    <li>Psychology</li>
    <li>Rim-of-Madness---Vampires</li>
    <li>Rim-of-Madness---Werewolves</li>
    <li>WorkTab</li>
    <li>Achtung</li>
    <li>RimHUD</li>
    <li>4M-Mehni-s-Misc-Modifications</li>
    <li>RF - Advanced Bridges</li>
    <li>AllowTool</li>
    <li>FoodRestrictions</li>
    <li>AnimalTab</li>
    <li>AnimalsLogic</li>
    <li>AreaUnlocker</li>
    <li>SYR_Blueberries</li>
    <li>Blueprints</li>
    <li>BoomMod</li>
    <li>SYR_BulletCasings</li>
    <li>CameraPlus</li>
    <li>Carbon</li>
    <li>ChangeEquipmentStats</li>
    <li>ChangeMapEdge - Release</li>
    <li>MarvsClearTheStockpiles</li>
    <li>SYR_CoffeeAndTea</li>
    <li>Collapser</li>
    <li>MarvsCombatReadinessCheck</li>
    <li>CrashLanding</li>
    <li>Crossbows</li>
    <li>DeadMansClothing</li>
    <li>DeathRattle</li>
    <li>DefensivePositions</li>
    <li>RimworldDireRaids-master</li>
    <li>TraderDismissal</li>
    <li>SYR_DoorMats</li>
    <li>DoorsExpanded</li>
    <li>Dubs Mint Menus</li>
    <li>Dubs Rimkit</li>
    <li>Dubs Skylights</li>
    <li>ED-Embrasures</li>
    <li>ExpandedIncidents</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Fishing</li>
    <li>FollowMe</li>
    <li>FoodAlert</li>
    <li>GiddyUpCore-1.1.1</li>
    <li>GearUpAndGo - Release</li>
    <li>battlemounts-1.1.2</li>
    <li>GiddyUpCaravan-1.1.1</li>
    <li>GiddyUpRideAndRoll-1.1.0</li>
    <li>SYR_GlowingHealroot</li>
    <li>GouRIMet_1.0</li>
    <li>RimwoldAutopsy</li>
    <li>Hospitality</li>
    <li>Hunt For Me</li>
    <li>Rimworld_IndustrialRoller</li>
    <li>Inspiration</li>
    <li>Bubbles</li>
    <li>LessArbitrarySurgery</li>
    <li>LongRangePodLauncher</li>
    <li>MadSkills-1.0-2.2.1</li>
    <li>Mass Graves</li>
    <li>MedicalTab</li>
    <li>MendAndRecycle</li>
    <li>SYR_MetallicBatteries</li>
    <li>Miniaturisation-1.0.0</li>
    <li>More Faction Interaction</li>
    <li>MyLittlePlanet</li>
    <li>SYR_Neuter</li>
    <li>Noku Mushrooms_1.0</li>
    <li>RF - Packed Lunches</li>
    <li>PawnRules</li>
    <li>PickUpAndHaul</li>
    <li>MarvsPleaseHaulPerishables</li>
    <li>PrisonLabor</li>
    <li>Progress-Renderer-master</li>
    <li>SYR_ProstheticIcons</li>
    <li>QualityBuilder</li>
    <li>RelationsTab</li>
    <li>Replace Stuff - Release</li>
    <li>ResearchTree</li>
    <li>RimFridge</li>
    <li>RimQuest-1.0.5.0</li>
    <li>RPG Style Inventory</li>
    <li>RT_Fuse-1.0-1.2.1</li>
    <li>RT_PowerSwitch-1.0-1.0.13</li>
    <li>RT_SolarFlareShield-1.0-1.3.1</li>
    <li>RunAndGun-1.1.0</li>
    <li>SYR_ScarRemoval</li>
    <li>SYR_SetUpCamp</li>
    <li>RimWorld-ShareTheLoad-master</li>
    <li>SimpleSidearms</li>
    <li>SkilledStonecutting</li>
    <li>SmartMedicine - Release</li>
    <li>Smoked meat</li>
    <li>SnapOut147</li>
    <li>MarvsSnowClearanceSanity</li>
    <li>MarvsSometimesRaidsGoWrong</li>
    <li>Sparkling Worlds Full Mod</li>
    <li>Spotted</li>
    <li>StatueOfColonist_1_0</li>
    <li>BirdsAndBees</li>
    <li>Therapy</li>
    <li>TilledSoil-1.0.2059</li>
    <li>ToggleHarvest</li>
    <li>TradingSpot</li>
    <li>RF - Tribal Pawn Names</li>
    <li>Turn It On and Off v1.3 [1.0]</li>
    <li>MarvsUghYouGotMe</li>
    <li>VariousSpaceShipChunks</li>
    <li>Wall Light</li>
    <li>WeHadATrader-master</li>
    <li>WhereIsMyWeapon_1_0</li>
    <li>WhileYoureUp-master</li>
    <li>RF - Wild Cultivation</li>
    <li>ZombieLand</li>
  </activeMods>
</ModsConfigData>

Canute

Yellow text are only warnings, mosttimes you can ignore these.
Red text is that you need to watch.

I would remove TilledSoil. That mod prolly will bite with Fertile field unique way of soil enhance and degrade (if you don't  like the soil degrade you can change the chance at the mod option).

And a warning about the master downloads.
Look first at the releases at github before you download a master. Sometimes the master don't include the assemblies.

But you will have a interesting gameplay, Zombie's, Magie and Blue Moon faction ! :-)

Jo The Veteran

I got a few reds during gameplay.
I downloaded most of them from github, but sometimes there is no other option, only master download, so I can't really do anything about that. Can I? Have I been downloading mods wrongly all the time?
I will remove tilled soil, I had no idea I had other mod about that in there :P. 130 mods are a lot! I downloaded it at sometime, and forgot I guess.
About the gameplay, everybody dies.. no literally. No one can raid me. They all die at the edge of the maps D:. Zombies are OP as fuck!

Canute

Each modder use Github at a different way.
When a modder don't create a release then the master is the only way and it is ok.
But even then some modder use it just as alternative download hoster and put multiple mod's at the master, you need to seperate them at your own.
Just watch the filestructure, when you see another folder inside the modfolder and don't see the About,Defs,... you need to adjust it.

Red lines (errors) during gameplay is pretty common with a modded gameplay.
Sometimes they are harmless (... starting 10 jobs....) but can be gamebreaking (could not execute...) so visitors or caravan won't leave the map.
If you encounter any strange happening while you gameplay, you should made a topic under bugs/mod bugs, don't forget to attach a logfile (green Share logs button).
Sometime someone can help you.