[1.0] Colonist frozen in "Social Fight" mental state

Started by Beary-Bear, January 20, 2019, 12:24:26 PM

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Beary-Bear

I'm having an issue with my "main" colonist where he gets frozen in the social fight mental state, but never fights anyone. He will randomly stop what he was doing, go into the mental state, and essentially be frozen there permanently. I tried drafting all my colonists near him to see if he'd fight them, but he never moves or turns from where he froze, he never fights or interacts with anyone as they all walk past him, and his needs (food, rest, etc.) never decrease and remain at the values they were before he froze. So far, I have yet to see him come out of the state without intervention from other colonists (arresting, attacking). He has done this three times. The first time, my game had no mods downloaded or activated, so it can't be an issue with mods. The second and third times he's done it, there were mods enabled. The first time, I got him out of the state by arresting him and eventually re-recruiting him. The second time, he was arrested and got out of the state. However, while he was imprisoned, he went into the state again and cannot be interacted with by other colonists unless they are drafted, and he cannot be recruited back. So far, I have yet to find the cause for this. No matter how far back I load a save, he ends up doing it at the same time and date, no matter where he is standing or who is near him. The longest he's been stuck like this (the first time) was 22 days. I've also noticed that even though the room is properly lit, he still says that it's dark in it. I've checked the Steam forums and the bug forums here, but still can't find anything regarding this issue.

https://imgur.com/a/ChhZIIz

https://git.io/fhuDR

Again, this was happening BEFORE I modded the save, and continued to do so AFTER I modded it as well.

I've tried to attach both the output log and the save game, but can't attach them since they're too large so here they are.

https://drive.google.com/file/d/1234MSaDl6p7gcJXYGWtskap14pMi49Ar/view?usp=sharing

https://cdn.discordapp.com/attachments/421104026512523276/536594113865318400/output_log.txt

Any help will be greatly appreciated!

Canute

Hi,
do you still got a safegame before you modded it and this happen ?
I think that would be interesting for the bug hunters.

You notice self, an repeating error don't let the social fight stop.
Did you try to use some dev commands on him ?
Like Open debug actions menu /Add hediff /  Anestetic,
that should made the pawn unconsious and should end all mental breaks.

Beary-Bear

#2
Yeah, I have an autosave from before he went into the state after he was arrested. I don't know how far back it is though. :\

Also, he was downed when I added the anesthetic to him and he seems to have gotten out of the once he woke back up.

Here's the save: https://drive.google.com/file/d/1s822vPWJNmum2CQqNBKl18WQV7finemq/view?usp=sharing

Thanks for the help!