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Author Topic: [1.0] automatic Rimworld mod sorter  (Read 27210 times)

Madeline

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Re: [1.0] automatic Rimworld mod sorter
« Reply #30 on: February 11, 2019, 01:53:05 AM »

Ok, last version works fine for me.
How can we contribute to your list? Is it only for modders?

use my tool included in zip file.
go to  template_updater folder. and run .bat file.
it will scan your workshop/local mod and compare with the DB, and collect mods that not registered in DB.
you can see order rules and tutorials in Github.
when you finish your work, a new template file will be saved in your desktop folder. send it to me.


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Trentennisfigati

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Re: [1.0] automatic Rimworld mod sorter
« Reply #31 on: February 11, 2019, 09:55:18 AM »

the updater has the same issue as the previous version for the non-steam version, the name of the exe is different
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Madeline

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Re: [1.0] automatic Rimworld mod sorter
« Reply #32 on: February 11, 2019, 06:55:59 PM »

the updater has the same issue as the previous version for the non-steam version, the name of the exe is different

https://github.com/zzzz465/Rimworld-automatic-mod-sorter/releases/tag/v0.43
here, I fixed that problem.
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Trentennisfigati

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Re: [1.0] automatic Rimworld mod sorter
« Reply #33 on: February 12, 2019, 12:13:57 PM »

thanks! I think passing a mod with P when you're not sure isnt working thou.

edit: seems to work with S

PS

no slot for adding races mod?
« Last Edit: February 12, 2019, 12:38:06 PM by Trentennisfigati »
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Seipherwood

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Re: [1.0] automatic Rimworld mod sorter
« Reply #34 on: February 13, 2019, 03:43:22 PM »

Using 0.43 and its not creating the file after i spend forever having to manually adjust mods.
Also, not entirely sure what im suppose to be putting for them, i ended up doing 14 for 95% of em cause idk.
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AlanAlva

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Re: [1.0] automatic Rimworld mod sorter
« Reply #35 on: February 17, 2019, 01:28:36 AM »

What is error occur! mean ? is incompatible mods or something ?
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Madeline

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Re: [1.0] automatic Rimworld mod sorter
« Reply #36 on: February 17, 2019, 04:32:18 PM »

What is error occur! mean ? is incompatible mods or something ?

it will happen if any mod is not in your workshop/local mod folder but it is on the mod config list.
the program read your config file and try to add mod through your workshop/local mod folder. but if the program can't find actual mod file, and it raise a error.

I think you should remove your config file, and start rimworld to make a fresh config file.
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PreDiabetic

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Re: [1.0] automatic Rimworld mod sorter
« Reply #37 on: March 16, 2019, 04:45:57 PM »

wait what? Even my mod is there hahaha, that's a good program, I hope you can improve that overtime.
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jpnm92

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Re: [1.0] automatic Rimworld mod sorter
« Reply #38 on: March 16, 2019, 05:21:58 PM »

Quote
you can found it from Github
find
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E-102

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Re: [1.0] automatic Rimworld mod sorter
« Reply #39 on: March 16, 2019, 09:18:50 PM »

Amazing tool mad props to you guys!!
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fledermaus

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Re: [1.0] automatic Rimworld mod sorter
« Reply #40 on: March 17, 2019, 08:34:53 PM »

Hi Madeline. Thank you for this very useful tool!

I have a lot of mods that don't get sorted so I was using the Template Updater and following the directions on GitHub, but I am confused by this part:
Quote
14~15. item/terrain/object/simple mod like add animals. 15. simple mod or mods that don't modify mod many.

15~16. mod that affact AI behavior example: haul to stack, while you're up

15 is used for 2 different categories? Simple mods and AI mods? Is this a typo?
For my own use I can create my own convention, but if this is for a public database I would appreciate some guidance on how you would like these categories handled.
Thanks again for such a useful utility.
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Madeline

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Re: [1.0] automatic Rimworld mod sorter
« Reply #41 on: March 19, 2019, 07:45:43 AM »

Hi Madeline. Thank you for this very useful tool!

I have a lot of mods that don't get sorted so I was using the Template Updater and following the directions on GitHub, but I am confused by this part:
Quote
14~15. item/terrain/object/simple mod like add animals. 15. simple mod or mods that don't modify mod many.

15~16. mod that affact AI behavior example: haul to stack, while you're up

15 is used for 2 different categories? Simple mods and AI mods? Is this a typo?
For my own use I can create my own convention, but if this is for a public database I would appreciate some guidance on how you would like these categories handled.
Thanks again for such a useful utility.

yeah cuz actually mods that goes to "simple mods or don't modify ~~~~" can go anywhere. it really doesn't conflict with others. so I just give number 14~15 for DB rule. I think that should be changed to 14~14.9
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makute

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Re: [1.0] automatic Rimworld mod sorter
« Reply #42 on: March 25, 2019, 07:23:13 AM »

Version 0.52 searches by default on steam workshop, is ther a way to make it look for mods in a different folder?
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Canute

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Re: [1.0] automatic Rimworld mod sorter
« Reply #43 on: March 25, 2019, 07:43:20 AM »

I don't think you can get a path to the DRM-free installation that is stored somewhere in the registry.
So you need to do a prompt for the Rimworld installation if you don't detect a steam installation.
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makute

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Re: [1.0] automatic Rimworld mod sorter
« Reply #44 on: March 25, 2019, 11:23:47 AM »

But it worked a couple versions ago. The app looked for the steam workshop first and for a different folder later.
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