The Story of Installation One

Started by The_Hat, February 03, 2019, 03:59:43 AM

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The_Hat

After a god mode base with 65 inhabitants immediately became more afflicted with low framerate than I would have liked, I present to you my newest creation: Installation One! I may or may not stick with it over the long haul, depending on when I get bored...

Our brave starting colonists are as follows:

-Jon Riker, age 70. An undergrounder who hates dumb labor, Jon is strong in cooking, growing, mining and animals. His right ring finger is prosthetic, adding to his manipulation. The senior statesman of Installation One.

-Jake Griffiths, age 50. Strong in a variety of stats, including shooting, medicine, mining, social, intellectual, animals and crafting, Griffiths is sanguine and a careful shooter. He is also a compulsive liar, so it should be interesting how he gets along with the other colonists. He has a scar on his head that renders him ugly to others, but the hyporegulator in his brain boosts his manipulation and focus.

-Alyssa "Sparkles" Orchard, age 22. Sparkles' strengths are in construction, crafting and artistic. She is imbued with the bloodlust trait, and loves standing out in the rain until she gets chills.

-Diamond, our miniature schnauzer, age 3, incapable of little other than eating, sleeping...and well, eating and sleeping.

Aprimay 5500

We landed in a temperate forest at the very edge of a desert biome, near a closed in rock formation that should offer good protection against tribals (our base is located within a few tiles of one, so we expect to see some combat) and manhunting animal packs. The first order of business is to close ourselves in; the next is to build temporary shelters while Griffiths works on mining us some livable rooms. I notice a meadow ave puking in the leaves as advanced kidney disease sets in.

On the 5th of Aprimay, a large transport pod crashes to the south of camp. I choose to leave it alone for now, as my colonists have more important things to worry about. Later on the day, a rift opens up, setting a poor bunny on fire.

Sparkles endures the hoots and catcalls of men twice her age as they ogle her and blow kisses. Griffiths is the first to make a move on her when he compliments her fighting methods. Sparkles understandably rejects the advance.

Griffiths and Sparkles spend all day on the 6th saving an assortment of vegetables from hungry muffalos on the other end of the map when a pod drops them there. A heatwave starts up on the 7th, but we have already finished a ramshackle structure that will serve as our barracks while the caves are opened up. I have Sparkles set up a single passive cooler so that the three colonists can sleep in comfortable temperatures.

By the 8th, colonists are talking about wanting to imbibe beer. It is way too early to worry about mass producing alcohol.

Our useless schnauzer becomes afflicted with the flu on the 10th. We spend what little herbal medicine we have scratched out of the earth in order to treat him. Doggy sleeps in an animal sleeping spot in our meager kitchen until he overcomes the ordeal. Later in the day, a group of about four or five border collies descend onto base, eager to demolish our food stocks. Jon is up half the night slaughtering dogs.

On the 11th, a useful looking fellow named Knapp lands far to the north of base. I send Griffiths out to rescue him, even though night is descending and he's likely to be out there walking until it gets light. But Knapp gets up of his own accord when Griffiths has almost reached him and begins patching up his injuries, or he tries to, before collapsing. I send Griffiths back to bed, and Knapp dies of infection the following day. It's too bad; we could have used an additional miner.

On the 12th, we get a mining trader, but they have nothing we need (or can really afford). Griffiths feeds Diamond the last of our dog meat on the 13th.

Later on the 13th, our first wanderer joins. Her name is Takuma Takahashi, she's 19 and so is next to useless, but I get her started on harvesting from our garden because our main gardener, Jon, is too busy with the cooking. Speaking of Jon, he butchers the last of the border collies (Showoff, who I allowed to live longer than the others mostly because of the stupid name) right in front of Sparkles, who is trying to enjoy a game of horseshoes when she is sprayed in the face by blood from Showoff's severed arteries as the useless canine breathes its last.

We pick up some minor provisions from a pair of traders, who reach our gate fortunately before a maddened rat can get to them.

On the 14th, Takuma becomes our first colonist to become afflicted with a mental break, angry as she is over having to pluck potatoes out of the ground in absolute darkness. Fortunately, she's only apathetic, so she still observes her physical requirements for nourishment and slumber.

Jon flirts with Sparkles by making a statement about the funny way Sparkles apparently walks on the 15th. Sparkles, who has finished most of her building obligations and is now crafting limestone blocks at the stonecutting table, pays little attention to him.   

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