[MODPACK] (Alpha 5) All In One Mod Pack (ON HOLD)

Started by Jerethi50, July 16, 2014, 11:38:16 AM

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Architect

Hi Jerethi, I've seen your post on my forum, as well as ready many of the issues people are having with the mod pack, and am concerned that 3 or 4 of them are caused by my mod, 2 of which being pretty damn disastrous. Matters worse, I'm out of the country until the 30th, and when I get back I have 2 or 3 days before I head out again for another week.

The best thing I can suggest you do is take out the AA turret, and differing batteries until I can get home and make the necessary changes, which I will try and do in the small time I have when I get back, though I can make no promises on that front. Never the less, as soon as I fix the issues, you'll be the first to know.

Edit:
The other issues my mod is causing would be the stuff to do with nuclear waste lights and decayed nuclear waste. Whilst not major issues, you may want to remove them too to avoid confusion. Again, I'll fix them as soon as I can.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Jerethi50

Dunno if your gonna get to see this but try not to worry about it to much architect, Ill tidy snip a few things out until your able to return, its no problem, Travel safe and talk to ya later.

DorgoDorato

Any chance for an update of the Colonist Creation v1.7 mod, or a note on how to manually update single components?

Jerethi50

Quote from: DorgoDorato on July 23, 2014, 02:14:22 AM
Any chance for an update of the Colonist Creation v1.7 mod, or a note on how to manually update single components?

I'm currently working on the next version of AIO now, All included mods will be brought up to date. assuming no mod authors patch right after i update or something :P.

ztkpeppard

Thanks for the work you are doing jerethi your awesome ;D

chris84567

I am having a hard time installing this I put the file I downloaded in my mods folder but it did nothing. Can anyone help?

godbyelol

hmm dont know if i did something wrong or just a bug, but the writings looks weird o:
http://gyazo.com/7b3261f3a462ad5c4d5b1412901de01c

Jerethi50

Quote from: godbyelol on July 24, 2014, 07:56:04 PM
hmm dont know if i did something wrong or just a bug, but the writings looks weird o:
http://gyazo.com/7b3261f3a462ad5c4d5b1412901de01c

Known issue with having developer mode on, doesnt cause any problems that im aware of, just looks funny.

godbyelol

Quote from: Jerethi50 on July 24, 2014, 08:59:28 PM
Quote from: godbyelol on July 24, 2014, 07:56:04 PM
hmm dont know if i did something wrong or just a bug, but the writings looks weird o:
http://gyazo.com/7b3261f3a462ad5c4d5b1412901de01c

Known issue with having developer mode on, doesnt cause any problems that im aware of, just looks funny.
Ahh, alrighty! Ill just turn turn dev mode off then, thanks! ^^

Viper717

Quote from: chris84567 on July 23, 2014, 04:30:50 PM
I am having a hard time installing this I put the file I downloaded in my mods folder but it did nothing. Can anyone help?

Did you extract the file to your mods folder? Or did you try to place the zip file within your mods folder?
You need to extract the zip to the folder Rimworld\Mods\
Then once that is complete boot up the game and activate the mod from the "Mod" menu.

Cheers

Jerethi50

Update: V 1.3 : THIS VERSION REQUIRES A NEW GAME! SORRY! Also Please Delete both folders AIOMOD And / or AIOMOD2 Before installing this version. Added several mods (Gun Emplacements,The Clay Mod,Extra Research tables, T's Mod) All beds including clutter mod beds now need cotton cloth. Disabled better power Large and small batteries and AA Turret until it is fixed, Updated meteor mod to include animated meteor strike events, and a new ultra rare Meteor shower event that can do some damage, but leaves you lots of meteors to mine., Updated most if not all mods included in the pack to the latest versions, Added crateable rimrat meat, Crateable Cotton and cloth, Crateable Lettuce, Tomatoes, Carrots, Strawberries, Blackberries and Raspberries, Coal and uranium are also now crateable, Temporarily disabled the colonist effecting researches from Cannon and turrets mod until i can figure out a fix for the error messages, You have to start a new game because of changes i made for compatibility reasons. Not every update will require this, however when adding large mods i cannot promise it wont happen again sometime down the line.

Psyckosama

I'd like to throw this in... you might want to consider my Machine Gun nests mod.

Philliyo

I noticed last night, that after the meteor storm, the meteors that were in my base, could not be mined. This caused some issues with colonist and AI robots getting stuck in place, because they could not go mine the meteors.

Philliyo

Quote from: Philliyo on July 26, 2014, 02:36:00 PM
I noticed last night, that after the meteor storm, the meteors that were in my base, could not be mined. This caused some issues with colonist and AI robots getting stuck in place, because they could not go mine the meteors.

Okay an update on this, I loaded my save this afternoon, and the meteors were able to be mined. Not sure what was going on last night.

Jerethi50

Quote from: Philliyo on July 26, 2014, 02:52:42 PM
Quote from: Philliyo on July 26, 2014, 02:36:00 PM
I noticed last night, that after the meteor storm, the meteors that were in my base, could not be mined. This caused some issues with colonist and AI robots getting stuck in place, because they could not go mine the meteors.

Okay an update on this, I loaded my save this afternoon, and the meteors were able to be mined. Not sure what was going on last night.

very odd, please let me know if it happens again!,